Re: HI, im new here
I am a pretty smart guy. I design board games and educational games for fun. I have NEVER had to play a game for 10-15 hours to "get to know it." This includes "Third Reich", "Squad Leader", "Civilization" and other games that are difficult to learn.
The issue is not this at all. There is little to no feedback to the player. There is little interactivity for the player. There is little documentation for the player.
Basically, they made the game as opaque and inaccessible as possible. The developers admit it, and their reasons that it happened are acceptable to me. They simply could not get their vision out, and they released a bomb.
I understand this, am not upset (well, I wasn't for long), and simply returned the game and got "Tropico: Mucho Macho edition."
I wish you well, but remember that whenever a vision is not realized, there will be emotions involved.
This is what happened to MOO3.
Enjoy the game!
K
Originally posted by SINISTER1974
But what i dont get is how people can insult the game and makers after only having it for 10-15 hours. Thats not enough time to get to know a new game. I think people like this make it tough for the game to lift off because they dont give it enough time to evolve. I can understand some of their view points, but posting same things over and over and getting more aggressive isnt the best way to go. Granted if i went out and bought a 20,000 dollar car and had to wait for part to arive before i could drive it would upset me. ( game waiting for patches =car waiting for parts)
But what i dont get is how people can insult the game and makers after only having it for 10-15 hours. Thats not enough time to get to know a new game. I think people like this make it tough for the game to lift off because they dont give it enough time to evolve. I can understand some of their view points, but posting same things over and over and getting more aggressive isnt the best way to go. Granted if i went out and bought a 20,000 dollar car and had to wait for part to arive before i could drive it would upset me. ( game waiting for patches =car waiting for parts)
I am a pretty smart guy. I design board games and educational games for fun. I have NEVER had to play a game for 10-15 hours to "get to know it." This includes "Third Reich", "Squad Leader", "Civilization" and other games that are difficult to learn.
The issue is not this at all. There is little to no feedback to the player. There is little interactivity for the player. There is little documentation for the player.
Basically, they made the game as opaque and inaccessible as possible. The developers admit it, and their reasons that it happened are acceptable to me. They simply could not get their vision out, and they released a bomb.
I understand this, am not upset (well, I wasn't for long), and simply returned the game and got "Tropico: Mucho Macho edition."
I wish you well, but remember that whenever a vision is not realized, there will be emotions involved.
This is what happened to MOO3.
Enjoy the game!
K
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