While I do enjoy the expanded options with espionage in MOO3, I do not like the amount of damage and at what frequency it can occur.
Let me elaborate. I was keeping a constant amount of spies (about 8) in my empire at all times. The thought was to use them to protect myself from spies. Now, as the Humans, I have a great bonus to Cunning, but that and the eight spies didn't do too much. I stopped playing last night right at the peak, where I was getting four to five spy attacks each turn. There are only five AI empires.
My question is: just how many spies does one need to provide adequate defense against enemy infiltration? And does the type of spy matter, like needing political spies to protect leaders, scientific spies to guard your reseachers, etc.
Let me elaborate. I was keeping a constant amount of spies (about 8) in my empire at all times. The thought was to use them to protect myself from spies. Now, as the Humans, I have a great bonus to Cunning, but that and the eight spies didn't do too much. I stopped playing last night right at the peak, where I was getting four to five spy attacks each turn. There are only five AI empires.
My question is: just how many spies does one need to provide adequate defense against enemy infiltration? And does the type of spy matter, like needing political spies to protect leaders, scientific spies to guard your reseachers, etc.
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