I'm getting the hang of the game now and it is starting to turn out really fun, except for when the AI wont attack me, but thats gonna get fixed.
What I'm struggling with now is the finances.
My planets usually hover around a 22% tax rate and seem to do ok with that. Every once in a while I need something built quickly and I'll run the queue slider fully right. My finances will then update to show a shortfall. I presume the shortfall will come out of my 23k purse the empire has. But I'm probably wrong.
My empire taxes, on the other hand, usually stay at 5% empire and 11% system. How can there be 3 different taxations? Aren't the planets being double taxed?
My empirical purse keeps generating money. Even if I set budgeting to "Spend". Also, if I add more finances to Science, Military, and Unrest I will see an empirical shortfall -- but only for a couple turns and then I'm right back to making money again. It seems I can't give my AUs away. What gives?
Lastly, the manual says if you run a planetary queue slider out of the green and into orange or red you will initiate waste of production (from what I got out of it).... yet, i still get what i want in 2 turns rather than 20.... ??? And I dont lose buildings or anything out of the deal. I seem to only lose buildings from planetary shortfalls at random...
Can someone please help me understand this series?
Thanks in advance,
Xlr8
What I'm struggling with now is the finances.
My planets usually hover around a 22% tax rate and seem to do ok with that. Every once in a while I need something built quickly and I'll run the queue slider fully right. My finances will then update to show a shortfall. I presume the shortfall will come out of my 23k purse the empire has. But I'm probably wrong.
My empire taxes, on the other hand, usually stay at 5% empire and 11% system. How can there be 3 different taxations? Aren't the planets being double taxed?
My empirical purse keeps generating money. Even if I set budgeting to "Spend". Also, if I add more finances to Science, Military, and Unrest I will see an empirical shortfall -- but only for a couple turns and then I'm right back to making money again. It seems I can't give my AUs away. What gives?
Lastly, the manual says if you run a planetary queue slider out of the green and into orange or red you will initiate waste of production (from what I got out of it).... yet, i still get what i want in 2 turns rather than 20.... ??? And I dont lose buildings or anything out of the deal. I seem to only lose buildings from planetary shortfalls at random...
Can someone please help me understand this series?
Thanks in advance,
Xlr8
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