I like the game. It is too early to know if it will make it to the top of my 'favourite games of all times' list, because till now I don´t understand every detail in the game. But it is a already a lot of fun and I think I will really enjoy it for a long time.
But there are two things I find annoying:
Modernizing ships:
The current way of modernizing shipa contradicts the spirit of the game in my opinion. Because micromanagement gets rewarded (at least in SP). The more often you redesign your ships the more powerful is your fleet.
Besides that it seems to me the AI often tends to build only one or two types of the larger ships. So you often have to force it to build the ships you want by making other designs obsolete.
Creating Spys:
I try to produce spies non-stop. But during wars I often forget to check the spy-building queue from time to time.
And since spies are such an important thing in the game I am always frustrated when I have to notice that I wasted a turn or more without having a spy in my spy creation' queue.
So I would like to see two improvements:
Ship templates: You only create ship templates and the AI keeps your fleet up to date.
For example: You create for the following type of ship a template.
Carrier - Batleship - Starship
Each time such a new carrier gets finished it will be automatically equipped with your latest stuff and the number at the end of the ship name is set to the number of the current turn. (Maybe this mechanism needs some tweaking. Otherwise you might get more designs than the game can handle internally.)
Besides this it should be possible for the player to adjust the ratio between ship types built to his needs.
For example: If you set the ratio value for our carrier from above to "2" and the value for troop ship to "3". Then this would mean that no new troop ship would get built before there are not at least two carriers for each three existing troop ships. (2:3, 4:6, 6:9 ....)
Automatic building of spies:
All the spies should should be built automatically. The player adjusts only the percentages of all spies not inserted (perhaps with sliders like with research) and sets a maximum amount of spies allowed in the reserve. When a spie gets inserted aginst an enemy or dies or retires the AI builds a new one of the same type.
I think this is the best way to deal with this minor but annoying (at least for me) flaws.
Starlord
PS: (added because my original posting was not clear enough) I was not speaking about refitting ships. I was tallking about keeping ship designs up to date.
But there are two things I find annoying:
Modernizing ships:
The current way of modernizing shipa contradicts the spirit of the game in my opinion. Because micromanagement gets rewarded (at least in SP). The more often you redesign your ships the more powerful is your fleet.
Besides that it seems to me the AI often tends to build only one or two types of the larger ships. So you often have to force it to build the ships you want by making other designs obsolete.
Creating Spys:
I try to produce spies non-stop. But during wars I often forget to check the spy-building queue from time to time.
And since spies are such an important thing in the game I am always frustrated when I have to notice that I wasted a turn or more without having a spy in my spy creation' queue.
So I would like to see two improvements:
Ship templates: You only create ship templates and the AI keeps your fleet up to date.
For example: You create for the following type of ship a template.
Carrier - Batleship - Starship
Each time such a new carrier gets finished it will be automatically equipped with your latest stuff and the number at the end of the ship name is set to the number of the current turn. (Maybe this mechanism needs some tweaking. Otherwise you might get more designs than the game can handle internally.)
Besides this it should be possible for the player to adjust the ratio between ship types built to his needs.
For example: If you set the ratio value for our carrier from above to "2" and the value for troop ship to "3". Then this would mean that no new troop ship would get built before there are not at least two carriers for each three existing troop ships. (2:3, 4:6, 6:9 ....)
Automatic building of spies:
All the spies should should be built automatically. The player adjusts only the percentages of all spies not inserted (perhaps with sliders like with research) and sets a maximum amount of spies allowed in the reserve. When a spie gets inserted aginst an enemy or dies or retires the AI builds a new one of the same type.
I think this is the best way to deal with this minor but annoying (at least for me) flaws.
Starlord
PS: (added because my original posting was not clear enough) I was not speaking about refitting ships. I was tallking about keeping ship designs up to date.
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