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Build Queues, what influences them?

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  • Build Queues, what influences them?

    I am unsure how the different aspects of the game are related to eachother...

    Right now I am setting the DEA's for each region myself, and I am also controling my military build queues. What I dont seem to be able to directly control is my Planetary and Economic Build Queues.

    How does the AI determine what it will build? Is it related to the DEA's, or to the Development Plan(s)?

    Also, if I recall, the Economic Build Queue is influenced by the buget that has been set. Has anyone actually been able to maintain dirrect control over it?

  • #2
    I can't even get into my Planetary build queues. I click on them, but there is nothing listed for me to build.

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    • #3
      Normally you can only "control" the building of planetary structures except that you can also control the DEAs. Regional structures such as Hydroponic Farms, Space Ports, etc. are built by the Viceroy. However, I think that I've read in another thread that there is a mod that allows you to controls these structures as well.

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      • #4
        Originally posted by mucker
        I can't even get into my Planetary build queues. I click on them, but there is nothing listed for me to build.
        Only planetary improvements get built in the planetary build queue, and there are not many of these. The AI builds an improvement as soon as you complete the research that allows you to build it (in my experience). This means that this queue is usually empty. If you look at the planetary queue of a new colony, you will see that the three slots are filled and you should have a few other buildings able to be added as well. Oh, and of course you can only build one of everything so when something gets built it disappears from the list of things that can be built. Hence the usually empty queue. My advice let the viceroy control this, there are far more important things for you to worry about.
        ·Circuit·Boi·wannabe·
        "Evil reptilian kitten-eater from another planet."
        Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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        • #5
          Thanks for the help!

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          • #6
            But as for the military queue.. how to give a hint what to build and what not to build ? My viceroys (AI) are only building marines and hackers (1 turn build). I wonder why the're building marines, as they can armours as well, and that takes 1 turn too.
            I would like to have some newly designed vessels (6 to 12 turns). It's just very annoying to cycle through 50 planets and clean up all military queues every few turns.

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            • #7
              This is MOO

              If you don't like it, you're whining.

              However, EVENTUALLY, after turn 250 or so, you're probably going to be concentrating on your top 20 planets (or so) and letting the other ones do whatever.

              But its maddening that the military build queue will never (in my experience) build large ships if there are smaller ones available.

              It also builds carriers, and more carriers.

              I wasn't paying attention to the second 200 planets and suddenly I was getting 3 and 4 CL class carriers every turn.

              Of course, I didn't have enough escorts for all those carriers and with the PD problem, they hit hard but died really fast.

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