Here's a variation on what I just posted in another thread and probably deserves a thread of its own (with considerable additions)...
I started out when I first got this game being as frustrated and disheartened as many of you. I just didn't immediately sign on to 'poly and kept sloshing away at MoO3 saying to myself "there's got to be a game here somewhere... I know there's a game in here somewhere... where is it?"
What I found was interesting...
This game is NOT a simple matter of you just clicking the turn button, though I did go through stage where that's what I was doing.
You see, I started out trying to micromanage everything and not understanding much.
Then I realized the AI could just do a lot for me and let it do so.
Then, after playing a few times, I realized that while the AI is pretty good, it's just not realistic to expect any programmers to program an AI that can accurately anticipate the details of your situation and how YOU want to cope with them.
At that point, I started taking a more active hand in my empire's development, especially as I started to understand what some of the technologies actually DID.
So as I play more, I find myself taking a more and more active role in the development of my empire, coming back from the stage I was at where I did little but hit the end turn button.
The true beauty of this game was then exposed to me: I was taking a more active role in the development of my empire not because I was micromanaging everything, but that I now better understood how to apply effective means of macromanagement and the minimum of effective micromanagement to provide direction (my chosen direction, whatever that may be) to an otherwise directionless AI.
The AI can fairly comptently manage things for you and slog your empire forward at its own pace. But when you really start to get a feel for this game is when you learn how to AUGMENT what the AI is capable of doing by telling it where to go and delving into details in those situations where it is most needed (your homeworld at the start of the game, key border colonies in the mid-game, magnate civs, your own chosen optimal fleet composition, etc.).
It's at the point where I realized that THIS is what this game is about, that the game "clicked". It took me an inordinant number of gaming hours to reach this point, but I'm now finding it near impossible to put the game down.
I'm now playing a modified Evon (my favorite race so far) on a Huge spiral galaxy map, 16 opponents, with diplo victory turned off (I've won several games by diplo win and now consider that victory option to be the cheap way out... I want a bigger game ).
The war I spent all of last night (5-6 hours of play?) fighting to conquer the infadel Meklars (who were the second largest in the galaxy while I was first) was one of the most fun gameplay experiences I have EVER had. Empire management, espionage, fleet combat, ground combat, the works. Every aspect of that military campaign was absolutely awesome and the AI threw enough frustrating stuff in my direction to actually make the conquest of the those darn Meklars quite the challenge (and this is hardly my first military campaign, having won the game a few times before).
And even after that considerable conquest and that I'm the largest empire in the galaxy by far, I own maybe 6-8% of the stars on the map. I have a looooong way to go... and I'm looking forward to every minute of it.
So a lesson to the wise... this game takes ENORMOUS amounts of patience to get beyond the initial frustration and annoyance with your confusion and the lack of documentation/tutorial. This is why the first item (bolded) in my list of patch suggestions in the patch suggestion thread is a TUTORIAL (much simpler games have them, why on earth not MoO3???).
But since the game does not have a tutorial, the only way to get between the state of frustration you're currently in and the state of pure joy that you could be in is to just work through it the hard way. That sucks and takes a lot of hours of frustration to do, but once you're there, this game is unbelievably awesome.
I started out when I first got this game being as frustrated and disheartened as many of you. I just didn't immediately sign on to 'poly and kept sloshing away at MoO3 saying to myself "there's got to be a game here somewhere... I know there's a game in here somewhere... where is it?"
What I found was interesting...
This game is NOT a simple matter of you just clicking the turn button, though I did go through stage where that's what I was doing.
You see, I started out trying to micromanage everything and not understanding much.
Then I realized the AI could just do a lot for me and let it do so.
Then, after playing a few times, I realized that while the AI is pretty good, it's just not realistic to expect any programmers to program an AI that can accurately anticipate the details of your situation and how YOU want to cope with them.
At that point, I started taking a more active hand in my empire's development, especially as I started to understand what some of the technologies actually DID.
So as I play more, I find myself taking a more and more active role in the development of my empire, coming back from the stage I was at where I did little but hit the end turn button.
The true beauty of this game was then exposed to me: I was taking a more active role in the development of my empire not because I was micromanaging everything, but that I now better understood how to apply effective means of macromanagement and the minimum of effective micromanagement to provide direction (my chosen direction, whatever that may be) to an otherwise directionless AI.
The AI can fairly comptently manage things for you and slog your empire forward at its own pace. But when you really start to get a feel for this game is when you learn how to AUGMENT what the AI is capable of doing by telling it where to go and delving into details in those situations where it is most needed (your homeworld at the start of the game, key border colonies in the mid-game, magnate civs, your own chosen optimal fleet composition, etc.).
It's at the point where I realized that THIS is what this game is about, that the game "clicked". It took me an inordinant number of gaming hours to reach this point, but I'm now finding it near impossible to put the game down.
I'm now playing a modified Evon (my favorite race so far) on a Huge spiral galaxy map, 16 opponents, with diplo victory turned off (I've won several games by diplo win and now consider that victory option to be the cheap way out... I want a bigger game ).
The war I spent all of last night (5-6 hours of play?) fighting to conquer the infadel Meklars (who were the second largest in the galaxy while I was first) was one of the most fun gameplay experiences I have EVER had. Empire management, espionage, fleet combat, ground combat, the works. Every aspect of that military campaign was absolutely awesome and the AI threw enough frustrating stuff in my direction to actually make the conquest of the those darn Meklars quite the challenge (and this is hardly my first military campaign, having won the game a few times before).
And even after that considerable conquest and that I'm the largest empire in the galaxy by far, I own maybe 6-8% of the stars on the map. I have a looooong way to go... and I'm looking forward to every minute of it.
So a lesson to the wise... this game takes ENORMOUS amounts of patience to get beyond the initial frustration and annoyance with your confusion and the lack of documentation/tutorial. This is why the first item (bolded) in my list of patch suggestions in the patch suggestion thread is a TUTORIAL (much simpler games have them, why on earth not MoO3???).
But since the game does not have a tutorial, the only way to get between the state of frustration you're currently in and the state of pure joy that you could be in is to just work through it the hard way. That sucks and takes a lot of hours of frustration to do, but once you're there, this game is unbelievably awesome.
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