Was one of the "supposely" key features of MOO3 to take out the Micro-Management that was present in its predecessors ??
I dunno, I played MOO2 hundreds of times and never felt any micromanagement pains.. By the time I got a few new planets and researched key techs, I used auto-build on just about every colony. The only thing I ever inserted was newly designed or re-fitted ships.. and when any battle was too large I just used Auto there too as the AI always did a respectful job...
And for someone thats trying to "streamline" a game for the player, how did they come up with that MOO3's Interface and ridiculous long travel moves.. ???
And maybe I'll also start another thread as to the mysterious absence of demos !!!!
I dunno, I played MOO2 hundreds of times and never felt any micromanagement pains.. By the time I got a few new planets and researched key techs, I used auto-build on just about every colony. The only thing I ever inserted was newly designed or re-fitted ships.. and when any battle was too large I just used Auto there too as the AI always did a respectful job...
And for someone thats trying to "streamline" a game for the player, how did they come up with that MOO3's Interface and ridiculous long travel moves.. ???
And maybe I'll also start another thread as to the mysterious absence of demos !!!!
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