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  • Conversion from Civ3

    I've always been a big fan of the Civ games, and thought that MOO3 would a fairly similar experience. I expected the game to be a little more difficult, but I have quickly found myself to completley over my head. I have no clue what is going on, and I have so many questions I don't know where to start. Are there any good strategy guides out there, or is the official guide worth the twenty bucks?

    And while I'm here I'll ask a few of my questions, what are good fleet compositons, as far as ship size and battle role (long range, short range, etc.)? How do you know what kind of force you're up against before a battle? All I see is the amount of ships in the task force, and nothing about how quickly it will make my ass into a hat (I've only won two battles). I know I come off kind of dumb, but after a full weekend of playing I have made little headway.

  • #2
    Sounds like you have made some headway. I would say the strat guideis of some value, but it will only be useful as a sort of reference, it will not give any play strategies.

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    • #3
      Re: Conversion from Civ3

      [SIZE=1] How do you know what kind of force you're up against before a battle?
      Simple code to learn. Which is of course not documented anywhere.
      IF - Indirect fire = missiles
      LR - Long range = beams and particles
      SR - Short Range = massdrivers and plasma
      The ship size you have to look how big they are.

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

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      • #4
        Simple code to learn. Which is of course not documented anywhere.

        Enciclopedia -> Shipyard Screen -> Direct Fire Weapons, Missiles, Fighters. (not precisely, but good enough IMHO)

        I think these settings affect how AI uses this ships (so ships with indirect fire setting would try to stay at maximum range etc.)

        So you can set 'Spinal Mount Plasma Cannon' and set Indirect Fire (but beware of cloaking/ECM - set ECCM on your ship).
        Knowledge is Power

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        • #5
          As a citizen (and former President) of the Apolyton Civilization III Democracy game, I heartily welcome you to the world of Master of Orion III

          MoO3 takes a lot more patience to learn at first, but it's worth putting in the time.
          Long-time poster on Apolyton and WePlayCiv
          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
          7th President of Apolyton in the 1st Civ3 Democracy Game

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