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  • The Usual Suspects

    I read, with interest, most of the threads on this forum to glean any info and tips on how to play.

    One particular thread that really caught my eye is the "Is anyone getting attacked by the AI".


    In the few games I have played I never had any planets attacked!

    I have been following this thread avidly waiting for the usual suspects to jump in and defend MOO3 to the hilt!!

    No one has!

    Can this really be true?

    It does seem to be! Is it QS?





  • #2
    Remember Ascendancy? Same game. Great ideas. No AI.

    K
    "You are, what you do, when it counts."

    President of the nation of Riis in W3's SimCountry.

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    • #3
      I was heading down this afternoon to buy the game, but I am going to wait until I see someone post a legitimate explaination in that thread.

      I could careless about MP, I want a game I can play SP, and if the AI is completely worthless in terms of agressiveness this will not be possible with MOO3.

      I can't believe something like that got through the much bragged about beta testing. I hope someone in the know can post an answer in that thread.

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      • #4
        AI work is alway riskly as we donot yet know how than human being think yet, so to make than computer think we many time harder.
        By the year 2100 AD over half of the world population will be follower of Islam.

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        • #5
          Hey no besmerching of Ascendancy please. Bad AI and all I still liked it.

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          • #6
            Also I was looking over the IG forums, many people seems to concur about poor AI. I do find it difficult to believe this was never picked up?!

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            • #7
              The early computer game has no AI they just plain outright
              cheated to give you than good game. Like Reach For The Star Vs 3 release in late 1970's or 1980's
              By the year 2100 AD over half of the world population will be follower of Islam.

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              • #8
                I've seen some people post that the AI works. Perhaps that is just the extreme of the variables. Some suspected that you could make changes to some of the files found in the .mob files and improve AI. Seems they set it to stay stable to much from what I heard. Not sure if they have had any luck though.

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                • #9
                  I get attacked by the AI, then the war ends...they redeclare...ends...and the situation repeats itself over and over again.

                  Then again, one game I have going seems to be going rather well and organized. I think it really might depend on the difficulty level.`
                  Veni, vidi, vici.
                  [I came, I saw, I conquered].
                  -- Gaius Julius Caesar

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                  • #10
                    Are you attacked or just have war declared? That is, are enemy ships sent to your planets and you have to defend with your ships or lose the planet?

                    I've had war declared many, many times but never had a single warship show up - scouts and colony ships, yes but no warships.
                    A dictatorship wouldn't be so bad. As long as I'm the dictator. G. W. Bush

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                    • #11
                      AI is quite good in MoO3 but is currently bugging and badly, with a patch or two thigs should go smoothly

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                      • #12
                        Originally posted by Bluekkis
                        AI is quite good in MoO3 but is currently bugging and badly, with a patch or two thigs should go smoothly
                        This seems to be contradictory.

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                        • #13
                          Originally posted by Bill_in_PDX


                          This seems to be contradictory.

                          I know...

                          let me explain a bit... AI makes good desisions and plays very well but has few things that currently couses weird situtations

                          diplomacy AI: war - peace - war - etc.
                          military AI: other races dosn't seem to know how to invade players planets, or perhaps that problem is elsewhere..

                          and other stuff like that...

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                          • #14
                            The biggest problem right now is the enemy AI, and it's got two issues going with it. One is that there's an odd predilection towards building troopships. Having this ton of ground weapons floating around is nice and all, but not when it comprises 90% of your fleet. The other is that the AI doesn't seem to be particularly aggressive - it's programmed to attack only when it has very good odds, and because of the above issue it never does - so it never attacks.

                            It sets up damn impressive defenses on occasion, and does good tactical maneuvering, but it's not putting on enough pressure.With two exceptions, that is - the Ithkul and the New Orions. Both of these seem to know what the hell they're doing. Most efforts from modders right now are working on fixing this stuff up.

                            And in spite of this? It's still a damn fun game. Much better than ascendancy. Also, with spying being so powerful now, the AI doesn't need to attack you always - it can simply unrest you to tears.

                            Finally - in the beta, the AI was kicking ass. They toned it down to be more newbie-friendly. Perhaps that was a mistake, perhaps they toned it down too much - okay, not 'perhaps' there. Still, it points out that there's hope here. An AI that does well without cheating is quite nice...

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                            • #15
                              Ascendancy - very pretty, very simple.

                              I'm not as far along the curve as most people but I have to say that I'm experiencing a better game than Ascendancy ever gave. But let me say that while acknowledging that many of the flaws of the game that have been pointed out are spot on. Still I've worked my way from disappointed to enthused and hopeful and hopefully there will be a patch to address the issues that have been raised.

                              Does anyone remember the patch delivery time on MoO 2?

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