Ok, I just started playing Moo3 last night. I've never played any of the MOO series before. My friend and I
tried to play MOO2 multi=pl;ayer, but the time between turns was about 30 minutes (we managed 2 turns before
giving up)...
Some thoughts:
Pros: Multi-player works well on LAN.
Cons:
1- I can't upgrade ships. This is just annoying. I can't see any rational behind it. Why not have a planetary
facility you can build, "Ship Upgrade Facility" or something, that you can take a ship to, and upgrade it.
2- Ship handling in general is frustrating.
A> I would like to be able to see a list of ships that shows me whether they have any current
commands, and what the current commands are. Yes, I know of the fleet listing in the shipyard screen, but if
it shows the current status of a ship or fleet and what their orders are, I can't find it. Sure... I can
_SCRAP_ ships from here...
B> If you like to design ships, you have plenty to do. Because you have to re-design a ship every time
a new and better ship option comes along. I guess this is good and bad.
C> I have three exploration ships that have gone to the star sytem I assigned them to, and now, are
just sitting there. They've been sitting there for about 20 turns... no status message on exploration or
arrival or anything. So I send them to another system that's unexplored... same thing. Is this a bug, or am I
doing something wrong?
D> Why do ships have to be in fleets? The initial fleet that I started with I was able to break up
into it's separate ship components, and send each one on a different mission... but when I build new scout
ships of my own design at a planet, I have to wait until I have enough of them to build a fleet before I can
deploy them. Why can't I just send out single ships? Again, is this just the way it is, or am I doing
something wrong?
E> I've built ships at planets, seen the completion notification in my SitRep, and then... the ship
dissappears. I can't find it anywhere. Not listed in fleets, planets, nothing. Once again, what am I doing
wrong?
F> Space battles. Yawn. In multi-player, most of the time when I want to take direct control, it
doesn't let me, it just cedes control form me anyway, no matter what. I try clicking watch, commit... and the
final status window pops up. The few times I have been able to get it towork, it's about as exciting as
watching a game of Asteroids.
3- Diplomacy.
A- It seems like every two turns an alien race is proposing a trade agreement or some-such agreement.
That's nice... but this is after I just signed a damn agreement with them two turns ago for the same thing!
This so far seems to happen with all the races. And, once I sign the agreements, I haven't been able to see
any noticeable changes or benefits. Okay, so I'm trading with your empire... how do I track it? Where can I
see what we're trading, and what I'm gaining from it? How do I know it's beneficial? Okay, we're trading
research.. what the hell is that doing for me?
B- Okay, so I get a nice little pat on the back from a race or a "Stop that, you bad man" request...
why can't I immediately respond to them, instead of needing to backtrack and create a new request/message, and
why can't that message say "No, we like annoying you, go away." And why can't I send a message that says,
"Quit sending spies at me or I'll get angry." The only way I can express displeasure is through trade
embargos, or declaring war... but I can't tell them _WHY_ I'm angry. And what the heck is it that you want me
to stop doing when you tell me to "Stop doing what you're doing, or we'll pee in your cheerios"?
4- Research and technology.
A- Okay- I can sign a percentage of research points to an area. I like that. It gives me some
control... but, I would much rather be able to select WHAT I want to research next, instead of just sort of
shooing my scientists off in a direction. "Ok, guys, go find out everything you can about mathematics and come
back. Oh, you can make bigger shields now? Great! Start on it... wait, I wanted you to research shields...
stop researching Interplanetary Moose Migrational Habits! Come on! I don't _CARE_ about Space Moose!"
B- What the H*** is making my research percantages change from turn to turn after I've carefully set
them just how I want them? And why is it that after so many turns, I can no lnger adjust them AT ALL???
5- Spies and terrorists. They're constantly interferring with my empire... and the only way there seems to be
to stop them is to up my Opression, which makes my people less happy... but the terrorism makes them less
happy too... so I'm screwed either way. Is there a better way that I'm missing?
6- I've read the manual. It just seems to re-iterate the info that's on the Masters pop-up screens, and is
useless. The encyclopeida isn't much help either. I'd like to be able to look up quickly what a special event
or exploration discovery is and what it does for me. Okay, I found the Ruins of the Ancient Floundering
Goose... um, okay. Yay. So, do I get a bonus if I build recreational facilities there?
7- I can turn off planetary Ai and micro-manage every little thing, or I can leave it on and watch it build
absolutely useless things for me. Why is a new colony building offensive ships before it even builts shipyard
facilities? More planatary AI options would be nice.
8- Leaders. Great, they give me a few bonuses. But mostly, it seems like they're just pretty pictures. I can't
assign them to duties, or tell them to concentrate on an area, or assign them to a problematic planet...
9- Did I miss something that explains the various pros and cons of planetary territories, and whether Arable
is better for some things, while hazardous is better for others?
Like I said, I've never really played any of the MOO series before, so everything is up for debate. And these
are my impressions after jsut the first 24 hours of having the game. But after listening to my friend hype
this game for so long over the past year, I'm pretty dissapointed. For the most part, unless you like
designing ships turn after turn, or responding to endless reptetitive dimplomacy requests, it seems to be,
well... boring. This could easily be just a text based game, because for the most part, all I seem to do is
read the sit-rep and hit TURN.
So, I'm looking for feedback and discussion, instead of flames (Although I'm sure I'll get a few of the
'You're just stoopid because thise is the greatest game since S.L.I.C.E.D. Bread II' Okay- why am I stupid?
Throw me a fikkin' bone here!).
The Outsider
tried to play MOO2 multi=pl;ayer, but the time between turns was about 30 minutes (we managed 2 turns before
giving up)...
Some thoughts:
Pros: Multi-player works well on LAN.
Cons:
1- I can't upgrade ships. This is just annoying. I can't see any rational behind it. Why not have a planetary
facility you can build, "Ship Upgrade Facility" or something, that you can take a ship to, and upgrade it.
2- Ship handling in general is frustrating.
A> I would like to be able to see a list of ships that shows me whether they have any current
commands, and what the current commands are. Yes, I know of the fleet listing in the shipyard screen, but if
it shows the current status of a ship or fleet and what their orders are, I can't find it. Sure... I can
_SCRAP_ ships from here...
B> If you like to design ships, you have plenty to do. Because you have to re-design a ship every time
a new and better ship option comes along. I guess this is good and bad.
C> I have three exploration ships that have gone to the star sytem I assigned them to, and now, are
just sitting there. They've been sitting there for about 20 turns... no status message on exploration or
arrival or anything. So I send them to another system that's unexplored... same thing. Is this a bug, or am I
doing something wrong?
D> Why do ships have to be in fleets? The initial fleet that I started with I was able to break up
into it's separate ship components, and send each one on a different mission... but when I build new scout
ships of my own design at a planet, I have to wait until I have enough of them to build a fleet before I can
deploy them. Why can't I just send out single ships? Again, is this just the way it is, or am I doing
something wrong?
E> I've built ships at planets, seen the completion notification in my SitRep, and then... the ship
dissappears. I can't find it anywhere. Not listed in fleets, planets, nothing. Once again, what am I doing
wrong?
F> Space battles. Yawn. In multi-player, most of the time when I want to take direct control, it
doesn't let me, it just cedes control form me anyway, no matter what. I try clicking watch, commit... and the
final status window pops up. The few times I have been able to get it towork, it's about as exciting as
watching a game of Asteroids.
3- Diplomacy.
A- It seems like every two turns an alien race is proposing a trade agreement or some-such agreement.
That's nice... but this is after I just signed a damn agreement with them two turns ago for the same thing!
This so far seems to happen with all the races. And, once I sign the agreements, I haven't been able to see
any noticeable changes or benefits. Okay, so I'm trading with your empire... how do I track it? Where can I
see what we're trading, and what I'm gaining from it? How do I know it's beneficial? Okay, we're trading
research.. what the hell is that doing for me?
B- Okay, so I get a nice little pat on the back from a race or a "Stop that, you bad man" request...
why can't I immediately respond to them, instead of needing to backtrack and create a new request/message, and
why can't that message say "No, we like annoying you, go away." And why can't I send a message that says,
"Quit sending spies at me or I'll get angry." The only way I can express displeasure is through trade
embargos, or declaring war... but I can't tell them _WHY_ I'm angry. And what the heck is it that you want me
to stop doing when you tell me to "Stop doing what you're doing, or we'll pee in your cheerios"?
4- Research and technology.
A- Okay- I can sign a percentage of research points to an area. I like that. It gives me some
control... but, I would much rather be able to select WHAT I want to research next, instead of just sort of
shooing my scientists off in a direction. "Ok, guys, go find out everything you can about mathematics and come
back. Oh, you can make bigger shields now? Great! Start on it... wait, I wanted you to research shields...
stop researching Interplanetary Moose Migrational Habits! Come on! I don't _CARE_ about Space Moose!"
B- What the H*** is making my research percantages change from turn to turn after I've carefully set
them just how I want them? And why is it that after so many turns, I can no lnger adjust them AT ALL???
5- Spies and terrorists. They're constantly interferring with my empire... and the only way there seems to be
to stop them is to up my Opression, which makes my people less happy... but the terrorism makes them less
happy too... so I'm screwed either way. Is there a better way that I'm missing?
6- I've read the manual. It just seems to re-iterate the info that's on the Masters pop-up screens, and is
useless. The encyclopeida isn't much help either. I'd like to be able to look up quickly what a special event
or exploration discovery is and what it does for me. Okay, I found the Ruins of the Ancient Floundering
Goose... um, okay. Yay. So, do I get a bonus if I build recreational facilities there?
7- I can turn off planetary Ai and micro-manage every little thing, or I can leave it on and watch it build
absolutely useless things for me. Why is a new colony building offensive ships before it even builts shipyard
facilities? More planatary AI options would be nice.
8- Leaders. Great, they give me a few bonuses. But mostly, it seems like they're just pretty pictures. I can't
assign them to duties, or tell them to concentrate on an area, or assign them to a problematic planet...
9- Did I miss something that explains the various pros and cons of planetary territories, and whether Arable
is better for some things, while hazardous is better for others?
Like I said, I've never really played any of the MOO series before, so everything is up for debate. And these
are my impressions after jsut the first 24 hours of having the game. But after listening to my friend hype
this game for so long over the past year, I'm pretty dissapointed. For the most part, unless you like
designing ships turn after turn, or responding to endless reptetitive dimplomacy requests, it seems to be,
well... boring. This could easily be just a text based game, because for the most part, all I seem to do is
read the sit-rep and hit TURN.
So, I'm looking for feedback and discussion, instead of flames (Although I'm sure I'll get a few of the
'You're just stoopid because thise is the greatest game since S.L.I.C.E.D. Bread II' Okay- why am I stupid?
Throw me a fikkin' bone here!).
The Outsider
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