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How to kill a Guardian?

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  • How to kill a Guardian?

    Well how?
    in moo2 all you needed was 5 BS with Gyro destabilizers but now uhmm
    well i dealt like 8000+ damage ( had brought only a few battleships/dreads) but that Thing wasnt even scratched!!
    Eeek!!
    Any1 have a 'secret guard killer design' ?
    Im arround level 26 in the important Techs.
    Curse your sudden but inevitable betrayal!

  • #2
    You need lots of ships..........I had to pull together 60+ ships (all crusier or above with atleast Ion cannon tech) to kill a Guardian. Not pretty.

    Also!!! Have a colony task force right behind the assault fleet. If you don't, someone else may steal those juciy planets (that happened to me).

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    • #3
      I killed the Bulrathi guardian with a single superdreadnaught armada. Can't recall what they were armed with, but it was over kill.

      This after being crushed on several attempts.

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      • #4
        Well he just crashed 4 ARmada's Missle accompanied by several PD/SR Swarms
        I concur the Blue Number that appears if i hit him is only his shield?
        Also Just like MoO2 Missles as said dont seem to help much..
        Will set up a LR FLeet and hope that will deal with it :=)
        Thnx :=)
        Curse your sudden but inevitable betrayal!

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        • #5
          Originally posted by asleepathewheel
          I killed the Bulrathi guardian with a single superdreadnaught armada. Can't recall what they were armed with, but it was over kill.

          This after being crushed on several attempts.
          superdreadnaught tech is fairly late game....

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          • #6
            Originally posted by Corentor


            superdreadnaught tech is fairly late game....
            I suppose. Its still a ways from the titan and behemoth class ships. I would say late-mid game. I play the first games a little too conservatively, I will admit.

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            • #7
              A superdreadnaught armada was what I used as well. It was MAJOR overkill.

              I figure they can be killed off a lot sooner than I got around to it, but I'd lost enough ships trying earlier in the game that I didn't feel like wasting more ships until I was sure it would work.

              I'd like to be able to figure out the minimal or at least reasonable amount/composition of force required to beat them... that I might get my hands on those planets as soon as possible in a game.
              Long-time poster on Apolyton and WePlayCiv
              Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
              7th President of Apolyton in the 1st Civ3 Democracy Game

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              • #8
                You can save some costlier units by saving a lot of cheesy obsolete ships and sending them in as fodder. A dreadnaught armada of 60% LRA, 20% SRA, 10 IF, 5% Carriers, and 5% PD with a few recon escorts should be all but sufficient to handle most Guardians (as well as nearly any system's defenses )

                Has anyone attacked the New Orions? I'm curious about warring with them.
                The Total Mecha RPG Project

                Everybody, Everybody! It's Homestar Runner time!

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                • #9
                  4 Carrier Groups & one LongRange Armada did the job quite well&quick
                  ( i wont tell the hull sizes for now ;=) )
                  Curse your sudden but inevitable betrayal!

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                  • #10
                    I'm guessing no smaller than dreadnaughts, and perhaps as large as titans for the carriers, since they would be relatively cheap....
                    The Total Mecha RPG Project

                    Everybody, Everybody! It's Homestar Runner time!

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                    • #11
                      Nope the Carriers were Cruisers. As the Cruiser design was one of the smallest arround tha Ai built me uhmm *quite a Bunch* of them. the LR fitted a SD, two D and some BS.
                      the whole fleet was relativly cheap if I find another Guardian i'll replace the Dreads&Sd LR armada with three cheap obsolete SR/LR Armadas and look whter thats enough too :=)

                      Unfortunatly the Guardian i killed was teh Bulrathi one...
                      and as Klackons .. uhh well the High G worlds
                      I turned most messages in the Sitrep of, so is all you get those Planets? I hoped for some juicy Tech!

                      Turn 220: I have Titan design but only built a few yet.
                      I wait for my new developed Super(dread)Carriers to enter service
                      Curse your sudden but inevitable betrayal!

                      Comment


                      • #12
                        Originally posted by canamrock

                        Has anyone attacked the New Orions? I'm curious about warring with them.

                        I sent 3 superdreadnaught armadas against them and didn't even scratch any of them

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                        • #13
                          Originally posted by Nick014



                          I sent 3 superdreadnaught armadas against them and didn't even scratch any of them
                          Well, I found that they also improve their armadas along the game. I waited too long and I was annoyed to see my 10 armadas going boom. Mine were somewhat obsolete, but theirs were with damper field....

                          At the end (late game) I obliterate their race (nice ground defense) by using a combination of Armadas of Carriers, Missiles (LOTS) and assorted LR and SRs, each one with lots of PD (beam and missile) and reco to scan the location of those cloaked bastards.

                          And who gets the New Orions TFs often doing incursions out of their system?

                          Gretz

                          Alex
                          "However beautiful the strategy, you should occasionally look at the results." - Winston Churchill

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                          • #14
                            If you don't mind being "gamey", the Guardians are reported to suffer from the PD bug, making them susceptible to concentrated IF.

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                            • #15
                              Alex, in my first game, the NOs came abroad. Their first trip might have been recon, after that they appeared to be traveling through my territory to get to somebody with whom they were at war. (In the process, they were kind enough to wipe out the defenses of a planet that I wanted to invade that had fought me to a standstill.)

                              First time I saw them coming, I crossed my fingers that they weren't after me. I wasn't in the Senate, so if one of the members had gotten them to declare war on me, I wouldn't have known.

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