Announcement

Collapse
No announcement yet.

Playing at impossible difficulty...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Wow, what a game I just had. Unification, Creative, LHW, RHW, charismatic, prewarp (spy, ground, low-g) in a huge organic galaxy, impossible. Starting next to the Sakkras (repulsive, subterranean, tolerant, I hate when that happens).
    After 300 turns I haven't met anyone else and build one colony in my own system. I destroyed about 120 Sakkra battleships and numerous frigates, cruisers, etc, during that time losing about 6 of mine, when I finally lost to the onslaught of 6-15 battleships every 4-5 turns (their numbers grew larger and larger and I could always barely kill them).
    Then they developed transporters, which wouldn't be that much of a problem if all their ships wouldn't use neutron blasters. Needless to say, my fleet which had grown to 8 battleships by then was destroyed or captured and I lost.
    The Sakkras first attacked me while I was developing Supercomputers btw.
    A situation like that is usually the only way for me to lose on impossible when I'm not using feudal.
    Oh well, it's been a while that that has happened.
    It was fun losing again.

    Comment


    • #17
      It can be fun to have those white knuckle battles.

      Comment


      • #18
        It is fun to be challenged, and that is why we often use suboptimal race combinations, just for fun and to see if we can win anyway.

        Comment


        • #19
          I win about 50% of the time on Impossible, but that includes a lot of experimenting with custom races. I started playing on Impossible years ago, but it wasn't until fairly recently that I got the final patch which increased the cost of Creative and made my pat race (Creative, Demo, Subterranean) illegal. It's been fun trying out new stuff.

          I just won a game using Lithovore Tolerant, something I haven't done in years. That was a blast, being in the lead for the entire game. Everyone was so afraid of me that they wouldn't declare war, even though I was repulsive.

          I won another game on Impossible a few months back with Feudal government. IIRC I had Telepathy, Unification and Warlord to go with it. I actually built a whole sh!tload of ships with scout labs, and they added a significant boost to my science in the early going. It was a really fun game.
          He's got the Midas touch.
          But he touched it too much!
          Hey Goldmember, Hey Goldmember!

          Comment


          • #20
            Cool. I used a Warlord/Fuedl/Tele race to play a fast game (72 turns I think).

            Comment


            • #21
              Originally posted by vmxa1
              Cool. I used a Warlord/Fuedl/Tele race to play a fast game (72 turns I think).
              Have you tried MOO3 or GalCiv? I'd like to try out a new game, but it has to be good, and I don't trust the info I find on the MOO3 section as much as that from fellow MOO2 fans.
              He's got the Midas touch.
              But he touched it too much!
              Hey Goldmember, Hey Goldmember!

              Comment


              • #22
                I have both of those games. I found them to be ok, but just not able to keep me wanting to play them.
                I am hoping that Moo3 will get some boost to make it more fun. I played three or four games of each and set them aside.

                Comment


                • #23
                  Originally posted by vmxa1
                  I have both of those games. I found them to be ok, but just not able to keep me wanting to play them.
                  I am hoping that Moo3 will get some boost to make it more fun. I played three or four games of each and set them aside.
                  They sound like bargain bin fodder then. Thanks.
                  He's got the Midas touch.
                  But he touched it too much!
                  Hey Goldmember, Hey Goldmember!

                  Comment


                  • #24
                    Well a lot of people seem to find GalCiv to be great, so you may not agree with me on that one.

                    Comment


                    • #25
                      I found GalCiv to be way better than Moo3, but not as good as Moo2.

                      The way exploration, combat, and the economy is handled I found isn't so good for replayability.

                      To be on topic, if I want a quick easy win on impossible I always play as creative with advanced tech on a smaller map.
                      Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

                      Comment


                      • #26
                        I have found smaller maps at impossible to be more difficult, at least with 8 players.

                        Comment


                        • #27
                          I think the key is that it is advanced tech start. This give you battlestations and missile bases.

                          Comment


                          • #28
                            That's right. On impossible the weakest point is the early game expanding enough to match the computer players. This is why Unification races are suggested here.

                            With advanced start everybody starts out with a few colonies and they are usually pretty good, plus as creative you have enough defensive tech to withstand an early attack.
                            Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

                            Comment


                            • #29
                              Thanks guys, I haven't played advanced start in a long time. Something new to try to make small impossible winable for me.

                              Comment


                              • #30
                                Playing advanced tech starts make playing impossible almost too easy. It was fun a time or two, but I think its time to go back to average and struggle more on small maps.

                                Comment

                                Working...
                                X