If this is in the wrong forum, i apologize...i think it should be in either here or the help forum....just let me know....
my situation:
somewhere around turn 35, have finally finished building my very first military ship, the first one i designed at the beginning of the game....
my delimma:
I seem to be building much too slow....granted, i am not sure of the "pace" of the game....does it normally take this long to build military ships? if so, then cool, i am not doing much wrong...but if it should take less time, then i need to know what i am doing wrong. what do i need to put more money in or whatever.
my other delimma:
This first ship i have finally made, is a 1st generation long range attack ship....since then, I have updated my designs two more times....this ship that i finally have, is 2 generations older than my current designs...PLUS there is no way to refit....by the time i am able to get another ship build (a 3rd generation long range ship), that new ship will be several generations behind....
my pondering:
It appears that technological breakthroughs seems to happen much too quickly, or it takes much too long to build anything....again, i may just be getting things not set too good or something....i notice that the AI's military strength is some behind me, some ahead....the strongest military strength i have seen so far is the Grendarls....the weakest so far is the Silicoid race that continues to declare war on me every other turn...
my asking for help:
Could anyone help me figure out how to get military ships out sooner?
Also, just two more questions:
1. How do you build fighters? and are they worth it? i know in SE4, fighters didn't seem to be much of a factor....
2. How do i keep my science funding %'s locked....i lock them, but then the very next turn, all my %'s are all mostly balanced out....with the school of science i mostly want dropped in funding by 20% or more....I thought by clicking on the lock next to each school on the main tech screen, locked it in place so the AI doesn't touch it....
Thanks
my situation:
somewhere around turn 35, have finally finished building my very first military ship, the first one i designed at the beginning of the game....
my delimma:
I seem to be building much too slow....granted, i am not sure of the "pace" of the game....does it normally take this long to build military ships? if so, then cool, i am not doing much wrong...but if it should take less time, then i need to know what i am doing wrong. what do i need to put more money in or whatever.
my other delimma:
This first ship i have finally made, is a 1st generation long range attack ship....since then, I have updated my designs two more times....this ship that i finally have, is 2 generations older than my current designs...PLUS there is no way to refit....by the time i am able to get another ship build (a 3rd generation long range ship), that new ship will be several generations behind....
my pondering:
It appears that technological breakthroughs seems to happen much too quickly, or it takes much too long to build anything....again, i may just be getting things not set too good or something....i notice that the AI's military strength is some behind me, some ahead....the strongest military strength i have seen so far is the Grendarls....the weakest so far is the Silicoid race that continues to declare war on me every other turn...
my asking for help:
Could anyone help me figure out how to get military ships out sooner?
Also, just two more questions:
1. How do you build fighters? and are they worth it? i know in SE4, fighters didn't seem to be much of a factor....
2. How do i keep my science funding %'s locked....i lock them, but then the very next turn, all my %'s are all mostly balanced out....with the school of science i mostly want dropped in funding by 20% or more....I thought by clicking on the lock next to each school on the main tech screen, locked it in place so the AI doesn't touch it....
Thanks
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