From MOO2 that is?
In MOO2 you could choose to pay or not pay a leader as they came by your homeworld to offer thier services...
Does MOO3 improve on this by maybe having the option to get into a bidding war for the services of leaders?
Can you bribe other leaders or pick them up when conquering other planets?
Can you assign leaders to Task Forces or specific planets? Or maybe to particular regions of your domain (like a cluster of 4 planets here for one leader and a cluster of 3 planets over there for the other)?
In MOO2 you could choose to pay or not pay a leader as they came by your homeworld to offer thier services...
Does MOO3 improve on this by maybe having the option to get into a bidding war for the services of leaders?
Can you bribe other leaders or pick them up when conquering other planets?
Can you assign leaders to Task Forces or specific planets? Or maybe to particular regions of your domain (like a cluster of 4 planets here for one leader and a cluster of 3 planets over there for the other)?

Don't think they got assassinated, I think they just died of natural causes. But I'm not sure.
this is step back from moo2 in the leader department IMO.
They can only have three affects. On a few of them you can see flavor text where an effect obviously had to be TAKEN OUT because it went over the three limit, and the flavor text didn't even get updated. Gotta love it..... Anyhow, no matter how many things I do to protect them, my enemies swarm of spies poisons them within 4 turns anyhow.
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