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MoO3Edit, an editor for Moo3

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  • MoO3Edit, an editor for Moo3

    Hey everyone.

    While I have been at work (and unable to play Moo3) I have been working on an editor.

    Right now, you can do the following:
    • View images within the .mob files
    • View and edit text files
    • View and edit spreadsheets


    I will keep working, and will be adding the ability to replace the images.

    Known bugs:
    Lots, I'm sure. I've only tested this on my work machine, which runs XP Pro, so I have no idea if it runs on other systems. I don't know if it works on foreign language systems, it is *not* unicode compliant, so it won't work on Japanese/Chinese systems. It should work for you Europeans.

    You should probably back up your Moo3 install. I don't think it will mess anything up, but who knows. If you do end up editing things and want to go back to the original stuff, you should delete the .txt files that it creates somehwere in \GameDataSets (they might be several levels deep in there)

    Reply here, or send me email at josh@goldshlag.com

    Twostep

    [Edit: Added link to new version, see below for changes]
    [Edit2: Added version 1.0, which now supports full editing of spreadsheets and also lets you resize the window]
    Attached Files
    Last edited by Twostep; March 5, 2003, 12:56.

  • #2
    Great editor, didn't notice any problems when I was using it. Being able to edit from within is much easier then trying to search through files.
    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

    Comment


    • #3
      One thing troubles me with it though. How the heck do you use the thing? LOL.

      A readme file would be appreciated but its not necessarily needed since the game just came out.

      Comment


      • #4
        You should be able to unzip the file, then run moo3edit.exe.

        Then all you need to do is navigate through the tree on the left side to find the stuff you want to edit.

        Twostep

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        • #5
          It worked for a while but now it says that it doesn't find the MoO3 path anymore. How does it find it in the first place and how can I "assign" it again?

          Comment


          • #6
            It looks in the registry. I don't really know why it would stop working, it doesn't save any preferences or anything. Do you know if you did anything between when it first ran and now?

            Twostep

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            • #7
              Nothing that I am aware of. I just checked and MoO3 still is in the registry.

              Something else i noticed: When scrolling to the right, sometimes you can't see everything as the scroll bar stops too early. You then have to drag the mouse over the text (mark it) to read it. No big problem, but maybe you want to fix it.

              Comment


              • #8
                I havn't tried it yet but since you asked I would like to alter names of systems as others would and change the colour of your race. I don't like the random colours it gives you sometimes.

                Davor

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                • #9
                  I just uploaded a new version.

                  The new version can now view the speadsheets. It can not yet save them out, as I need to do a lot of testing there to make sure things work correctly.

                  Twostep

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                  • #10
                    Ah, thats even better. Its annoying to edit spreadsheets with the formatting off. That'll give me a better view of them at least, but good job.
                    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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                    • #11
                      OK, here is a beta version of 0.9. It writes out speadsheet files. I think it works, and it worked OK on the few ones I tested, so if you want to help me out by changing some stuff and seeing if it gets reflected in game that would be great.

                      Thanks,
                      Twostep

                      [Edit: removed beta, as the final release is at the top of the thread]
                      Last edited by Twostep; March 5, 2003, 12:58.

                      Comment


                      • #12
                        This program is FANTASTIC! Posting about it on the MOO3 boards:









                        Edit: Not all info is being shown......I know the taskforcerules.txt table well because I play with it alot, some of the values are missing when your program is used.

                        Comment


                        • #13
                          Originally posted by Vesayen
                          Edit: Not all info is being shown......I know the taskforcerules.txt table well because I play with it alot, some of the values are missing when your program is used.
                          Is that still true with the beta version I posted? I think I fixed the bugs I saw in that.

                          Has anyone played around with the beta? Is it working for you?

                          Twostep

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                          • #14
                            Maybe I'm missing something obvious, but when I make changes to a spreadsheet file and then save, it doesn't save the edited file back in to the .mob file. It creates an edited file, but it's in the path as a separate file. How do you "re-integrate" the edited file back into the .mob? I'm using the .9 beta.

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                            • #15
                              You don't need to put it back in the .mob file. Moo3 looks first for files in the directory, then at the .mob files.

                              Twostep

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