It's a good game. It is a bit unnecessarily complex so I can see how some people are not exactly thrilled with playing it. However, it is not all that complex - some people like to exaggerate The game does have a somewhat dry feeling to it but it really is no worse than moo2. It's really just moo2 on some ultra steroids Very detailed empire management.
One part of the game that may confuse people is the AU number game. The numbers dont seem to logically correlate, until you consider that spending AUs for production isnt direct AU transfer but PP->production transfer. Some more detailed information on the transfers clarifies that and is provided in the readme.txt file. Techs may seem somewhat detached for some people, but really you do have full control over which areas of research to pursue by allocating budgets to them. It may seem a bit like a dry accountant business perhaps tho and less of a game - but if you read the techs, study the matrix charts - you will see what is going on easily. Also, many techs do also have more detailed information on their effects.
The UI I think is very good actually. I can jump around and zoom-zip around to work with every aspect of the game. A lot of the time tho, especially in the beginning, you are just simply waiting for things to get done. Colony ships to get build, warships to get build, building your DEAs or letting the AI handle it, etc. Woulda been nice if they made it somehow more 'fun'. Like you could zoom into your planet and look at some of the building/lands in 3d and whatnot...I dont know. It is good tho really in terms of functionality.
The game, fundamentally, works very similar to moo2. You send fleets out to explore and colonize, you build up your planets, you fortifiy your star systems, you build invasion fleets and troops, you do diplomacy with your neighborhs -wars, trade pacts, alliances, etc-, you playout the game and try to be the biggest/badest empire or whatever- just like moo2.
Moo3 just has an incredible amount of detail in it. The high-level goals and working are like I said just basically similar to moo2, but you have many other details in moo3 that you can play with, and many parts of the game are more detailed like ground combat for example.
There is so much more I can go on with.. but il wrap up for now.
I think moo3 is a very good game and any patient moo2 fan will like it. However, its detailed approach to empire building, combined with a feeling of 'dryness', may turn some less hardcore players off. But the game works - its a very good strategy game. I would recommend it to all of yall
(And no the AI doesnt do everything for u, and you can easily take full command of everything if you wish - but as the game grows larger with more planets and wars/things to consider, watching each and every planet would take a very long time and wouldnt be worth it. )
One part of the game that may confuse people is the AU number game. The numbers dont seem to logically correlate, until you consider that spending AUs for production isnt direct AU transfer but PP->production transfer. Some more detailed information on the transfers clarifies that and is provided in the readme.txt file. Techs may seem somewhat detached for some people, but really you do have full control over which areas of research to pursue by allocating budgets to them. It may seem a bit like a dry accountant business perhaps tho and less of a game - but if you read the techs, study the matrix charts - you will see what is going on easily. Also, many techs do also have more detailed information on their effects.
The UI I think is very good actually. I can jump around and zoom-zip around to work with every aspect of the game. A lot of the time tho, especially in the beginning, you are just simply waiting for things to get done. Colony ships to get build, warships to get build, building your DEAs or letting the AI handle it, etc. Woulda been nice if they made it somehow more 'fun'. Like you could zoom into your planet and look at some of the building/lands in 3d and whatnot...I dont know. It is good tho really in terms of functionality.
The game, fundamentally, works very similar to moo2. You send fleets out to explore and colonize, you build up your planets, you fortifiy your star systems, you build invasion fleets and troops, you do diplomacy with your neighborhs -wars, trade pacts, alliances, etc-, you playout the game and try to be the biggest/badest empire or whatever- just like moo2.
Moo3 just has an incredible amount of detail in it. The high-level goals and working are like I said just basically similar to moo2, but you have many other details in moo3 that you can play with, and many parts of the game are more detailed like ground combat for example.
There is so much more I can go on with.. but il wrap up for now.
I think moo3 is a very good game and any patient moo2 fan will like it. However, its detailed approach to empire building, combined with a feeling of 'dryness', may turn some less hardcore players off. But the game works - its a very good strategy game. I would recommend it to all of yall
(And no the AI doesnt do everything for u, and you can easily take full command of everything if you wish - but as the game grows larger with more planets and wars/things to consider, watching each and every planet would take a very long time and wouldnt be worth it. )
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