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  • First Impressions?

    I've been reading the manual and plinking around for about three hours now. The reviewers weren't kidding. Learning "cliff" indeed!

    The look of the game isn't as bad as I'd feared from the reviews, though the fonts look a little smudged at my default resolution, and the interface is a little bit bland.

    I like the game setup options, and the galaxy choices, and the starlanes. Seems you can have a wide variety of game styles, depending on your tastes.

    Two grumps, though.

    -Is it just me, or is the finance angle totally out of control? If I wanted all of this gobbledegook about imperial finances, I'd be buying economic simulators, or talking to my CPA friend with the green visor. I don't give a rat's behind about input, outflow, imperial vs. local taxes, planetary grants, and whether the senate coffee fund is in the black.

    Give me the good ol' finances. You had a tax rate, income, and expenses. You were making money or losing it. If you had money, you spent it. End of story.

    -It seems to me that in Moo2, I could figure out 85% of everything I ever needed to know about my whole empire on the Colonies screen. And I could figure out 95% of what I needed to know about expansion options on the planet screen.

    Now it seems like all of that same information is scattered randomly over a shotgun blast of screens and tables. When I'm looking for relevant information, I wonder if this is how the weapons inspectors in Iraq feel. Word to the wise. If it ain't broke, don't fix it.

  • #2
    I think the reason why it is split up into this more complicated system is to simulate that 5th x. I think the developers wanted us to have a close experience as possible in managing an "empire". Personally I like to to tweak things here and there, but I can understand where you are coming from as well.
    -Demos

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    • #3
      first game

      in my first game i am learning through making mistakes. For example i will go through 2-3 turns before i figure out how to change queue lines. theres a lot to go through... may take months for me to find a good strategy for the game.

      It will be very fun
      I would rather have a bottle in front of me than a frontal labotamy

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      • #4
        Again, I learned to navigate via the Strat Guide.

        Little hint - there are only a few REAL sliders you need to learn:

        a) the economic sliders (the four sliders that control planetary grants, research, military, unrest)

        b) The build list

        c) The planetary infrastructer (where you order DEAs)

        That's all, really. Oh, and the shipyard and the task force creation

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        • #5


          This is a sad day. I have just been hitting "Next Turn" for about an hour (I'm now near turn 100 and some race has declared war on and off three times with no noticable effect) and the game acts like I'm not even there.

          It just goes on and on with its reports and information and blah blah blah...

          I don't care about graphics, or sound. I only care about gameplay.

          Sigh...I'll try some more of course BUT if you are new to this genre don't get ityet. I have a bad feeling it'll end up in the bargin bin.

          I think this is the saddest post I've had to write ever. Maybe it'll get better? Hope springs eternal...

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          • #6
            You'll lose if you keep clicking End Turn over and over. You have to LEARN HOW TO PLAY. Have you tried BUILDING anything?!?!?! Ships? Troops? Task Forces? DEAs?

            By the way, there are plenty of times in Civ that all you do is press Turn over and over.

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            • #7
              You have been clicking end turn? thats all? lol

              My god man, the AI doesnt move your fleets for you aside from colony ships. Just in that one aspect alone, scoring a win by clicking nothing but end turn would be a very lucky occasion perhaps only possible via the Orion Senate and if you had automated settling on However, it would still be highly unlikely and im not sure if even possible.

              Many people just see all the numbers and figures and get overwhelmed, they click end turn, not know what to do, and because the AI handles low-level functions they think they are actually playing the game. Not at all. And if you are playing a Human opponent, I 100% guarantee you you will surely lose if you do only that, and im sure you will lose the very great majority of your games vs the AI in that fashion as well.

              end turn... lol.

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              • #8
                Yeah I know but it's like nothing happens. Crap I don't even know what to say...

                Sighhh...oh crap...

                What can I say but it just doesn't have that cool and fun factor? Goddamn that Tom Chick!

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                • #9
                  lol

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                  • #10
                    Yeah I know but it's like nothing happens. Crap I don't even know what to say...
                    Nothing happens?

                    Little hint: ALWAYS CHECK YOUR SITREP EVERY TURN.

                    Have you ever looked at your SITREP? (Situation report, top of the screen tab.)

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                    • #11
                      There is a major gripe, my unrest is CRAZY. I tried putting all funding into it, using the oppressometer, everything. Yet every turn five reports of "another hospital was blown up," "your people are being terrorized."

                      But other than that I love it. Still getting the hang of it though, only have had it one day. If I can figure out the unrest and financial aspects...I'll be fine. IMHO the numbers jump too much though, one turn you're making 500 AU, the next you're losing 3.7K
                      Veni, vidi, vici.
                      [I came, I saw, I conquered].
                      -- Gaius Julius Caesar

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                      • #12
                        Put the Oppressometer on max, increase unrest funding, and also, BUILD SPIES. Homeland spies help capture enemy spies.

                        Plus, go to each planet INDIVIDUALLY that you see having unrest on your SitRep and check in the demographics the unrest level. If it's too high, lower the planet's taxes to 12%. You may lose money on that planet, it won't affet your system income that much.

                        Again, the INDIVIDUAL PLANET'S taxes, not the system taxes.

                        It's tough to learn - I spent 3 days dealing with rampant unrest - but you'll learn to deal with unrest soon enough.

                        Oh, you can also devote a chunk of research to Social Sciences, which have unrest lowering techs.

                        Plus, make sure your leaders don't have something like a 5% unrest penalty.

                        Sometimes, though, you'll have to grin and bear it -- you can't stop EVERY spy from making it through. I hate it when you find out it's the New Orions themselves spamming your empire.

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                        • #13
                          Unrest is my only major problem, other than that its good. But for my first day I love it, just gotta get the hang of it some more.

                          The finances do seem to be disorganized somewhat...I kinda got the hang of 'em, sort of.
                          Veni, vidi, vici.
                          [I came, I saw, I conquered].
                          -- Gaius Julius Caesar

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                          • #14
                            The finances are very very organized. When you learn the finance sliders and budget, you're home free. That, and proper task force management, are the keys to winning.

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                            • #15
                              Re: First Impressions?

                              Originally posted by mrbilll
                              If it ain't broke, don't fix it.
                              Yeah but if the game wasn't different, there would be even more people complaining how the game is MOO 2.5. A lot of people (including me) didn't like CIV III mainly because it didn't add much...

                              KoalaBear33

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