You might notice that one regular Troop Transport can't hold an entire army - and when you build a transport task force, you have to either use a few troop transports, or invent a bigger transport. The AI apparently assumes you need them constantly -- and when you're invading, you DO need as many as possible.
However, this is where it needs to be tweaked - the AI should only build one or two troop transports after it builds troops (and by the way, they have to fix the fact it only builds one troop (ie 1 marine, 1 infantry, etc) at a time, instead of 10x. (I do 5x for support units like psy ops and hackers and magazines, etc.)
I think it's just an AI oversight that will be quickly fixed. Quicksilver listens to consumer input (within reason), so hopefully Rantz will "hear" this. I'll email Bill as well, just a suggestion to them.
However, this is where it needs to be tweaked - the AI should only build one or two troop transports after it builds troops (and by the way, they have to fix the fact it only builds one troop (ie 1 marine, 1 infantry, etc) at a time, instead of 10x. (I do 5x for support units like psy ops and hackers and magazines, etc.)
I think it's just an AI oversight that will be quickly fixed. Quicksilver listens to consumer input (within reason), so hopefully Rantz will "hear" this. I'll email Bill as well, just a suggestion to them.
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