This is another real fun part of the game, by the way... you have to have the right balance of long attack, short attack, point defense and other types of ships to successfully assault a planet. It's so fun having to design your force.
Even more fun is designing your ground assault task force. Not only do you have to have the right balance of ships (often, you'll want escort ships for the troop ships), but also designing the right ground assault forces, since you have support units like Psy Ops and Magazines who influence the ground combat.
Trust me - this is one area the game can't "play for you".
Even more fun is designing your ground assault task force. Not only do you have to have the right balance of ships (often, you'll want escort ships for the troop ships), but also designing the right ground assault forces, since you have support units like Psy Ops and Magazines who influence the ground combat.
Trust me - this is one area the game can't "play for you".
Comment