Ok, I've read the strategy guide, I've seen Lore Weaver's stuff, I've looked at things elsewhere.
Is it just me or do the human seem handicaped in terms of # of good picks -vs- # of bad picks. This would seem to have the most impact on our humans when we go to customize the race, as they have less good stats to tone down in order to increase other stats.
For an illustration of this, let's compare the values given for the Humans and the Evon in the strategy guide... both Humanoids and both with Representative government (so the difference can't be one of those):
Evons: 3 superior picks, 5 good picks, 5 average picks, 1 poor pick.
Humans: 2 superior picks, 1 good pick, 8 average picks, 3 poor picks.
Is is just me or is that a HUGE difference in #'s of superior, good, average, and poor picks. This would seem to overly handicap the Human in race customization, nevermind actual gameplay.
There are two possibilities I'm considering for why this would be so:
1. The values given in the strategy guide are highly inaccurate and the designers changed the Humans to make them much better or reduced other races down to the Humans' level after the printing of the strategy guide. Unfortunately, the screenshots I've seen in the Apolyton preview (for one), seem to indicate otherwise.
2. The Humans must have some sort of KILLER special abilities that aren't covered in the strategy guide or in any of the previews and perhaps cannot even be customized that greatly increase their effectiveness in the game and make up for the seemingly enormous handicap they seem to have versus other races. Something such as the Silicoids (who also seem severely handicaped in the race picks) Lithovoric bonuses, but of a completely different form (appropriate to the MoO Humans).
So.... designers, beta testers, anyone in the know.... which is it? or is there yet something else I'm missing?
because the Humans look like a pathetically weak race when you stack up their picks against other races... there's GOT to be something I'm missing here...
Is it just me or do the human seem handicaped in terms of # of good picks -vs- # of bad picks. This would seem to have the most impact on our humans when we go to customize the race, as they have less good stats to tone down in order to increase other stats.
For an illustration of this, let's compare the values given for the Humans and the Evon in the strategy guide... both Humanoids and both with Representative government (so the difference can't be one of those):
Evons: 3 superior picks, 5 good picks, 5 average picks, 1 poor pick.
Humans: 2 superior picks, 1 good pick, 8 average picks, 3 poor picks.
Is is just me or is that a HUGE difference in #'s of superior, good, average, and poor picks. This would seem to overly handicap the Human in race customization, nevermind actual gameplay.
There are two possibilities I'm considering for why this would be so:
1. The values given in the strategy guide are highly inaccurate and the designers changed the Humans to make them much better or reduced other races down to the Humans' level after the printing of the strategy guide. Unfortunately, the screenshots I've seen in the Apolyton preview (for one), seem to indicate otherwise.
2. The Humans must have some sort of KILLER special abilities that aren't covered in the strategy guide or in any of the previews and perhaps cannot even be customized that greatly increase their effectiveness in the game and make up for the seemingly enormous handicap they seem to have versus other races. Something such as the Silicoids (who also seem severely handicaped in the race picks) Lithovoric bonuses, but of a completely different form (appropriate to the MoO Humans).
So.... designers, beta testers, anyone in the know.... which is it? or is there yet something else I'm missing?
because the Humans look like a pathetically weak race when you stack up their picks against other races... there's GOT to be something I'm missing here...
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