I gotta say,
If the game is ready and it's just been sitting for weeks because of what the marketing people say would make for a more timely (read, profitable) release, then I would love nothing more than to have zero copies of moo3 be sold. (Please read further..I am BY NO MEANS against profits!!!
Kind of a statement saying that after all your development time, holding the game from your fans (read, money base) for weeks in an attempt to lure others to buy it, is just gonna blow up in yer face.
Of course, that's impossible, because the hard core fans WILL buy it no matter when it's released, which is the weakness I think they are preying upon (and I MAY include myself in this group), and I know that money making is what any business is about, but how can they think that delaying the game if it is ready can be more profitable?
Probably because they know that the hard core fan base will be there with there money no matter when the game gets released, giving them time to say "let's time it for the casual dude, the hard core moo fan is there no matter what".
But, in the case of moo3, I think the hard core fan base is the majority of their sales.
It seems that they are delaying in order to appeal to the casual gamer. Which is at odds with the reviews here, since the reviews indicate a game with much much more depth than any casual gamer would be pleased with.
In other words, I think they are making the hard core fans suffer because they think they can sell more if they wait until the casual guys have had enough of their other releases.
Knowing all along that they can bank on the loyal Moo fans' money no matter how many times they yank yer chain.
I realize that it is very hard for hard core moo fans to not buy the game, but wow, would it be great if no one did and sent a message to IG saying that they cant mistreat their loyal fan base.
I understand all the marketting involved, i'm just expressing something that I have been thinking about.
I could be wrong, but hey, this board is for opinions right?
If the game is ready and it's just been sitting for weeks because of what the marketing people say would make for a more timely (read, profitable) release, then I would love nothing more than to have zero copies of moo3 be sold. (Please read further..I am BY NO MEANS against profits!!!
Kind of a statement saying that after all your development time, holding the game from your fans (read, money base) for weeks in an attempt to lure others to buy it, is just gonna blow up in yer face.
Of course, that's impossible, because the hard core fans WILL buy it no matter when it's released, which is the weakness I think they are preying upon (and I MAY include myself in this group), and I know that money making is what any business is about, but how can they think that delaying the game if it is ready can be more profitable?
Probably because they know that the hard core fan base will be there with there money no matter when the game gets released, giving them time to say "let's time it for the casual dude, the hard core moo fan is there no matter what".
But, in the case of moo3, I think the hard core fan base is the majority of their sales.
It seems that they are delaying in order to appeal to the casual gamer. Which is at odds with the reviews here, since the reviews indicate a game with much much more depth than any casual gamer would be pleased with.
In other words, I think they are making the hard core fans suffer because they think they can sell more if they wait until the casual guys have had enough of their other releases.
Knowing all along that they can bank on the loyal Moo fans' money no matter how many times they yank yer chain.
I realize that it is very hard for hard core moo fans to not buy the game, but wow, would it be great if no one did and sent a message to IG saying that they cant mistreat their loyal fan base.
I understand all the marketting involved, i'm just expressing something that I have been thinking about.
I could be wrong, but hey, this board is for opinions right?
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