Originally posted by viciouscycle
What good is a Senate Victory if you have have a final war?
"Congrats, you win... but not really."
The Senate Victory is a way to win the game in a (generally) non-military fashion and a final war would just turn it into something where all that diplomacy is wasted and you still have to win by military.
Now, the best of both worlds would be of course to have the option to turn on or off a final war in the set up.
What good is a Senate Victory if you have have a final war?
"Congrats, you win... but not really."
The Senate Victory is a way to win the game in a (generally) non-military fashion and a final war would just turn it into something where all that diplomacy is wasted and you still have to win by military.
Now, the best of both worlds would be of course to have the option to turn on or off a final war in the set up.
The potential of a massive opposition to the senate (from all of the outer rim races) *should* be a consideration when going for a senate win. Maybe it would encourage the senate to be more willing to accept new members from outside the core (i havent read much about that happening in any AARs yet) in order to get a larger base of approval.
But anyway - yeah, definitely it should be an option, not mandatory.
Originally posted by viciouscycle
That way if you really wanted to, you could play out the game after a Senate Victory and take on the galaxy, so to speak.
That way if you really wanted to, you could play out the game after a Senate Victory and take on the galaxy, so to speak.
Originally posted by viciouscycle
Put in coalition victories while you're at it.
Put in coalition victories while you're at it.
Heh, with MP coalition victories you'd *need* the final war option, otherwise your 'team' could all choose to be senate members in their custom race, and vote you into the presidency on the first turn!
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