Thought I'd bring this to your attention... any piece of information to ease the wait is more than welcome.
Now, as someone who has closely followed the game's development since day one, I'm relieved, and frankly amazed, that the good folks at QSi have managed to stick adamantly to the original design elements without making major compromises along the way (save for IFP's, which were a bad idea to begin with ) BUT (there's always a "but"), it appears diplomacy still falls short of the ambitious goals they intended to reach:
"The computer controlled players generally act very smart, and coldly calculate each action. When relating to their human counter-parts, however, they can react very strangely. Some alliances can quickly deteriorate into aggression and sometimes players will receive angry and confusing messages from an ally ambassador for little or no reason. This can be very frustrating when all the time invested in building an ally's trust is dashed by a single random event."
Great. The most hated flaw of all 4X'es, and MoO2 in particular, has been carried over. AGAIN. I hate to say it, but precisely this type of AI behaviour can totally destroy the singleplayer experience. *If* it rears its ugly head in MoO3 with the same alarming regularity as it did in its predecessor, I'll definitely be holding out for a patch.
Now, as someone who has closely followed the game's development since day one, I'm relieved, and frankly amazed, that the good folks at QSi have managed to stick adamantly to the original design elements without making major compromises along the way (save for IFP's, which were a bad idea to begin with ) BUT (there's always a "but"), it appears diplomacy still falls short of the ambitious goals they intended to reach:
"The computer controlled players generally act very smart, and coldly calculate each action. When relating to their human counter-parts, however, they can react very strangely. Some alliances can quickly deteriorate into aggression and sometimes players will receive angry and confusing messages from an ally ambassador for little or no reason. This can be very frustrating when all the time invested in building an ally's trust is dashed by a single random event."
Great. The most hated flaw of all 4X'es, and MoO2 in particular, has been carried over. AGAIN. I hate to say it, but precisely this type of AI behaviour can totally destroy the singleplayer experience. *If* it rears its ugly head in MoO3 with the same alarming regularity as it did in its predecessor, I'll definitely be holding out for a patch.
Comment