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  • Moo Clone in the making

    I've been working on sort of a moo clone, a game wich has many similarities to moo1&2. Just for fun, and on my spare time, but it's going along well...

    I thought I'd see what you experts think should be kept in such a game, and what might as well be left out...

    Also I thought I'd use the opportunity to ask if there is any interest in helping designing the game in more detail, like writing the technology tree and descriptions for different technologies, buildings, ship engines, stuff like that. I just want to see if there is any interest.


    Very nice forum you have here.
    dr Hacker

  • #2
    I would be interested but me computer dummy couldn't help you there. make tech tree I could do. what would you like?

    Davor

    yolkis@rogers.com is my email addy

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    • #3
      Hi,

      There's already an ongoing effort by Ray K to recreate MoO 1 in Java. Maybe you can joint forces with him, Dr. Hacker. Look back at the old threads for details.
      (\__/) 07/07/1937 - Never forget
      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
      (")_(") "Starting the fire from within."

      Comment


      • #4
        Would depend, what you expect? I am no good anymore at 'writing' code, but other stuff, wouldn't mind to give you a helping hand. Just PM or e-mail me, if you are still interrested.

        Graphics, I am not so good at...........

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        • #5
          Originally posted by Urban Ranger
          Hi,

          There's already an ongoing effort by Ray K to recreate MoO 1 in Java. Maybe you can joint forces with him, Dr. Hacker. Look back at the old threads for details.
          i think he or she is trying to make a new complete game like moo1 and 2 put together not just moo1 on java, if I am not mistaken.

          suprised not to see any replies drhacker yet though

          Davor

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          • #6
            maybe just checking on weekends??????

            Don't forget : 'spare' time

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            • #7
              Originally posted by Yolky
              i think he or she is trying to make a new complete game like moo1 and 2 put together not just moo1 on java, if I am not mistaken
              True, my thought is once they get the code running, they can start adding new features.
              (\__/) 07/07/1937 - Never forget
              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
              (")_(") "Starting the fire from within."

              Comment


              • #8
                Has anyone even heard from RayK recently? I think his last post was months ago. I wouldn't be much help with programming unless you're writing it in pascal or basic. That's q or gw, not visual.

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                • #9
                  I'm writing it in C++, and I don't need any programming assistance (a large part of it is done already, I could release a demo... No, it would suck.)

                  And Yolky is right, it's not a real "clone", it's a complete new game, but with features from moo1&2 (and ascendancy, and civilization, and a bunch of others...)

                  What I was thinking about is if you who has played theese game much more that I have, could help me in what was really "the thing" that made moo1&2 such great games! I've read old posts here to get some idea, but your suggestions could help even more.

                  At this point the game has a similar GUI as moo1, since I wanted to get rid of all the "states" in moo2... In moo2, to edit a planet you had to first be at the main map, then enter a solarsystem, then click a planet. That are three states. In MOO you could just click on any star and you could directly edit the planet. Then you could click another and edit that. Just one state. I loved that. I've tried to incorporate that, but since I have solar systems I'ts sort of a compromise. But now I'm just ranting...


                  Anyway, I've having problems designing the tech-tree. I have a simple one now, and it's all scripted, so anyone could edit it with notepad. I'm a hacker, and unfortunatly not so good at coming up with cool ship weapons/engines/shields and stuff...
                  I'll make up a spec on how to write the tech tree script files, and get back to you.

                  I have to check that java thing up. Sounds cool.

                  I haven't been able to check the post for a few days, I've been home sick, and I don't have any Internet connection at home (yeah, I know, I'm a cave man).

                  Comment


                  • #10
                    about the internet at home is the same for me, so welcome in the club

                    Hope you feel better now.

                    You want to implement as well race-specific stuff? How many races do you have?

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                    • #11
                      Man I hate to see people mention Ascendancy, it makes fire up a game and I have too many things to do right now. Yes Acsendancy works in XP.

                      Comment


                      • #12
                        vmxa1, I think you are in the wrong thread ,

                        but anyway, I am playing ascendancy as well in the moment.

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                        • #13
                          Why is moo (2) great? ( haven't played moo 1 yet )

                          * Very customizable races
                          * Very customizable shisp
                          * No direct path-to-victory
                          * Massive technology tree
                          * Both strategy and tactics are key
                          * You can blow planets up (hehe)


                          Micromanagement adds breadth, everything else adds depth.

                          Ok there's a bunch of other things but ya know!

                          Comment


                          • #14
                            I took the wrong focus with that post. The main thing that makes moo2 great are all the little things.

                            * Ships have crews who go up levels.
                            * Leaders go up levels.
                            * Dragons ask for money to attack someone else.
                            * Ameobas have their own attack cinematic.
                            * Spys can make it look like someone else did it.
                            * Different color stars mean something.
                            * Random events.

                            and so on

                            GAH!

                            * Gravity concerns, gravity generator
                            * Robotic works of all classes
                            * Morale
                            * Shield turning radiated into barren
                            * Blowing a small planet into an asteroid belt
                            * Reforming asteroid belt into a large (am I the only one who did
                            this? )

                            GAH!

                            * Shield arcs
                            * Weapon arcs
                            * Two shot missiles
                            * Host of ship addons
                            * Stealing ships
                            * Scrapping ships to get techs

                            GAH!

                            * Survival Pods
                            * More techs => previous techs more efficient
                            * The way pollution works
                            * Barricading a colony
                            * Individually naming ships

                            (each of these sections involves me running back to the computer very giddy)
                            Last edited by Epistax; February 20, 2003, 12:16.

                            Comment


                            • #15
                              Originally posted by Gilgamensch
                              vmxa1, I think you are in the wrong thread ,

                              but anyway, I am playing ascendancy as well in the moment.
                              Very cruel to mention it again , anyway Dr listed it in the games he was drawing from. So I am not on the on the wrong thread this time (am I ).

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