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Help: MOO2 Cybernetic bug???

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  • Help: MOO2 Cybernetic bug???

    I recently got MOO2 and installed the 1.31 patch before playing it a few times now. Whenever I use Melkars or a custom race using the Cybernetic capability it acts as if the industry bonus doesnt count (though it counts towards pollution). In the building queqe screen it even says that the turns remaining to complete an item are _more_ (more than double) than the specified starting "turns-to-complete" (WTF ?!?!?)
    I tried reinstalling the patch and its the same. I dont know what this is, has anyone heard of this?

    PLMK, Thanks

  • #2
    It is not a bug. Here is how it works.
    Meks +2 prod.
    2 on food = 4 food
    2 on ind = 8 ind (6 +4 bonus -2 poll)

    Queue up spy, require 100. It says 23 turns on that window.
    Go to planet screen and see the spy being built and it say 25 turns to completetion.
    This is 4 X 25 = 100.
    Note that cybers (suck) eat production, hence they will be needing 4 food, which they are currently making.
    Whoops they need 4 food and 4 industry, ouch that means not 8 per turn, but 4 per turn after they eat the 4. Now you got it, 4 per turn times 25 turns builds one 100 unit spy.

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