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  • #16
    Originally posted by Daz
    You said it!
    Phase 1: spread
    Phase 2: dig in
    Phase 3: research
    Phase 4: build megalomanic fleet
    Phase 5: organize several crusades across the galaxy until all other races surrender/cease to exist.

    The 5 'x's LOL.

    Comment


    • #17
      >>>>>>>>>>>>Updated with Saurians/same Topic<<<<<<<<<<
      Curse your sudden but inevitable betrayal!

      Comment


      • #18
        Originally posted by MarkG
        Lore Weaver’s Strategy Guide: Humanoids


        QUOTE: We Steal content because we are too lame to make our own, we are so insecure we copy/paste other sites in fear people might see a real site.
        __________________________________________________ __________

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        • #19
          Thanks for posting this info.

          Comment


          • #20
            Wow now its coming really fast..
            Lore Weaver’s Strategy Guide: Itcthytosians included.
            Curse your sudden but inevitable betrayal!

            Comment


            • #21
              I'm waiting for Geodic
              Long-time poster on Apolyton and WePlayCiv
              Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
              7th President of Apolyton in the 1st Civ3 Democracy Game

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              • #22
                Klackon
                But those will prolly come last
                Curse your sudden but inevitable betrayal!

                Comment


                • #23
                  Lore Weaver’s Strategy Guide: Saurians

                  Species: Saurian

                  Races: Sakkra, Raas, Grendarl

                  Hardwiring:

                  The Saurians are a fairly robust species. They are fairly militaristic in nature, and thus enjoy some ground combat initiative and strength bonuses, as well as a despotic/tribal society that lends itself to oppression.

                  Saurians enjoy an increased pollution tolerance, as well as a population growth bonus. The Grendarl have a slightly higher growth rate than the other Saurians. I typically favor the Grendarl for this reason, but their economic and research suffers more than the other Saurians.

                  A wider range of planets is available to the lizards, and this plays well with their hardwiring.

                  Saurians will almost always be at war with Ichthytosians wherever they exist in the galaxy.
                  __________________________________________________ __________

                  Customization Options:

                  Customizing Saurians, in my opinion, isn’t necessary. The stocks Saurians are all quite formidable. However, there is nothing wrong with making the Saurians jive well with your playing style. While I do enjoy the production savvy races, I typically enjoy them in the form of Cybernetiks. The nice thing about Saurians though is their wide terraforming rings allows them to conquer Magnate civilizations easily and their stock picks are fairly average in nature (favoring military over research though). All these things are key when customizing your Saurian race.

                  To save space (and typing), I’ve decided to only list the modifications I make to the custom races.

                  Base Race: Raas

                  Mining: Superior (+40)
                  Economics: Monetarists (+20)
                  Accuracy: Poor (-20)
                  Reflexes: Poor (-20)
                  Diplomacy: Average (-20)

                  The main idea behind this race is to have stronger mining and economics skills to further overdrive industry. With the higher mining ability, you’ll have less of a need for Mining DEA’s to run your industry. This frees up more space on your worlds for Industry DEA’s. Now that you have an increased amount of Industry, it’s time to drive that industry with your stronger-than-average economy.

                  The thing that makes this race strong is the base race. Raas have the largest terraforming circles out of the entire Saurian species. This allows them to colonize more worlds and acquire Magnate civilizations. Magnate civilizations are incredibly important to this race because of its lackluster ground combat skills.

                  __________________________________________________ __________

                  General Disadvantages:

                  The base picks for all three of the Saurian races aren’t anything to write home about. They are all tweaked towards Military supremacy type games. Their research skills are below average and it is quite expensive to increase them. Saurian spies are also quite average. Any war that the Saurians are a part of needs to be won by the strength of their military. Due to the lack of economic and research skills, this military tends to be lower in quality. Hardwiring offsets this a little. Grendarl have no problem with troops, they have the second most powerful troops in the game. Sakkra have less of a technology problem, Raas make up the difference with increased numbers. All three races, however, lack the two abilities that their brethren specialize in.

                  __________________________________________________ __________

                  Development Plans:

                  Development plans for the Saurians should revolve around military. Military is an odd thing to add to any development plan. Military DEA’s are important to keep down unrest (for when you backstab that empire right next to you), and to train your ground troops faster. I prefer the following development plan for all three Saurian races, All Planets: Manufacturing primary, Mining Secondary, Military Tertiary.

                  Using Player Defined category, Mineral Poor, or Low Biodiversity for Primary Research is a good plan. I like to place Core worlds on research as well.
                  __________________________________________________ __________

                  Research Strategy:

                  For the first hundred turns, I prefer to place 30% in both the Physical Sciences and Energy Schools. I’ll typically take this away from Social Sciences (who need society?) and Biology (The Saurians are all decent bioharvesters). Putting Mathematics between 17-20% is a good idea too; it is an important supplement to your weapons research.

                  The point behind this research strategy is that Energy and Physical Sciences is the core of most weapon technologies. Staying competitive with your military technologies is very crucial to your success as a Saurian player. This research strategy allows you to quickly crush your near by neighbors and have an empire that has a respectable presence in the galaxy.

                  __________________________________________________ __________

                  Game Play Strategy:

                  Saurian strategy is all warfare related. The three base races treat warfare a little differently, so I’ll break them up and discuss them each on their own.

                  Sakkra: The Sakkra should attempt the X victory, it’s a little harder than the Orion Senate victory, but it is significantly more rewarding. Your early game should be crushing your neighbors with your superior military and making strong allies with any Ethereans you come across. An Antaran X victory should take you somewhere between 300-500 turns. If you start outside of the Senate, it is EXTREMELY important to fight your way into the core of the galaxy and hunt down all reasonable sized empires that are senate members. If you cannot contain the Senate members, you will lose.

                  Raas: Raas should go for a sole survivor victory. Your manufacturing capabilities allow you to build a large fleet, and in the mid game you should have a large enough empire to support a large number of ships economically. Again, if you are outside of the senate you must kill the stronger senate members. Raas empires can go for the X win, but you’ll probably be able to win by sole survivor much sooner (depending on Galaxy size).

                  Grendarl: There is a lot to be said for diplomacy by force. Grendarl enjoy the highest growth of any Saurian species, thus the Senate victory is a good option for them. They key is that you MUST hunt down and DESTROY COMPLETELY all Insectoid members of the senate. They have a higher population growth rate than you do. Grendarl are the second best ground troops in the game. Policing the senate should not be an issue for them. Once you’ve nailed the Insectoids, with the help of your trusty Etherean friends, a Senate victory should be in the bag by turn 120-200. If you don’t start in the Senate, one of the other two victory conditions will have to suffice (unless you can worm your way into the senate). The non-senate victories are fairly difficult for the Grendarl to achieve. That being said, Grendarl are my third favorite race in the game to play. I have a soft spot for beefy ground troops

                  __________________________________________________ __________
                  Co-Founder, Apolyton Civilization Site
                  Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                  giannopoulos.info: my non-mobile non-photo news & articles blog

                  Comment


                  • #24
                    Lore Weaver’s Strategy Guide: Itcthytosians

                    Species: Itcthytosian

                    Races: Trilarian, Nommo

                    Hardwiring:

                    The highlight of Itcthytosian hardwiring is their oppressometer tolerance. They have the highest oppression tolerance of any species in the game, including the Magnate civilizations. Their watery heritage gives the Itcthytosians keen senses, thus giving them a respectable bonus to ground combat Initiative and Evade skills.

                    Itcthytosians have a reasonable amount of choice when it comes to planets. They like the thicker atmosphere worlds that have cooler temperatures. Cooler and denser worlds are preferred over their Saurian descendants predilection.

                    Itcthytosians are guaranteed to be at war with Saurians, they almost have more distaste for Saurians than they do for Harvesters. As an Itcthytosian player, you’ll be fairly good buds with any other species. Trilarian and Nommo have Good and Superior diplomacy respectively, thus making your stay in the galaxy reasonably pleasant.

                    Itcthytosians cannot select superior toughness. Nommo cannot select slow cunning. Nommo get Citizenship picks for half price.
                    __________________________________________________ __________

                    Customization Options:

                    The biggest choice you have to make for your custom Itcthytosian is the base race. If you plan on customizing something with strong citizenship, Nommo are an excellent starting block, they only have to pay 30 points for loyalty. Trilarians start with loyalty, but because they didn’t pay half price for their Citizenship picks, they gain 20 points per level of Citizenship they drop. Here is a custom race for you Itcthytosian fans to try out. It’s designed to get that Antaran X win, my favorite sort of win .

                    Base Race: Trilarian

                    Trade: Good (+20)
                    Starting Member of Orion Senate: Yes (+10)
                    Citizenship: Association (-40)
                    Antaran Background (+10)

                    This isn’t much of a change from the standard Trilarian Empire; the extra trade is nice to overdrive your industry with. You will not be short of money with this race. Antaran Background is like having free research labs on all your ships (kinda sorta), this will come in handy when you’re sending out Antaran eXpeditions. Starting in the senate will be a load off your chest. Fighting your way into the senate with the weaker Itcthytosian military is not fun. So this way, you can win by senate, or vote for the New Orions to stop the Insectoids from winning (accursed bugs). You’ll want to sign trade agreements with everyone you meet, save those evil Saurians. Be careful whom you ally with, you don’t want to be dragged into some psycho war with your allies. Humanoids and Ethereans make good friends though.

                    __________________________________________________ __________

                    General Disadvantages:

                    Itcthytosians have some of the worst ground troops in the game. They get a spiffy hardwiring bonus to their ground troops, but it’s not enough, they start with poor toughness, and the Nommo have poor accuracy and reflexes. Nommo are easily the worst ground troops in the game. Nommo also have the liberty pick to start with, this makes them very vulnerable to Social spies that can sneak past their boarders. Other than their strong research abilities and beefy oppressometer, they really have nothing going for them.
                    __________________________________________________ __________

                    Development Plans:

                    Your development plans should be focused on research. Itcthytosians have a strong oppressometer and that will save your research engine from any mishaps. ANY game where you play Itcthytosians you should have research with a primary emphasis. If you are playing Nommo, recreation should make it in as a tertiary, or even secondary, plan. If recreation is secondary, make trade your tertiary, Spaceport DEA’s and Recreation DEA’s get along quite well. When your playing Trilarians you don’t have to worry about moral, so Recreation can be omitted from your general strategy.

                    A Player Defined category is a wise thing to set up for worlds that you think should be manufacturing worlds. I typically prefer larger worlds with poor minerals, and Magnate civilizations to do manufacturing for my Itcthytosians. Even Gnolams fight better than Itcthytosians. However, you’d want to emphasize trade on any Gnolam world.
                    __________________________________________________ __________

                    Research Strategy:

                    Research strategy for Itcthytosians is fairly simple. This will be familiar to you MoO2 veterans, get research techs, and go nuts! To do this, I put 20% on both Economics and Sociology, then an even 15% amongst the remaining four schools. This gives the Itcthytosians a massive research boost while keeping them on the cutting edge of military technology.
                    __________________________________________________ __________

                    Game Play Strategy:

                    Itcthytosians have a hard time fighting their way into the galactic core to stop possible Senate victories. If you want a challenge, play on Hard or Impossible and keep re-starting until you aren’t in the Senate, and good luck. If you do start in the Senate, you have a reasonable shot at a Senate victory. It depends what other races are in the senate at the start of the game. I strongly recommend going for the Antaran X victory every time you play Itcthytosians. Sole Survivor is possible with Trilarians and Nommo, but very long and difficult, especially when you run across more militarily savvy races.

                    Research is the key for both Itcthytosian races. Your success or failure as an empire is based entirely on your research ability when you are an Itcthytosian.

                    If you are an Itcthytosian fan, and it’s your first time playing the game, if you don’t start in the senate, don’t expect to win .

                    Another important thing for your Itcthytosian Empire is acquiring ANY other race to do your ground combat for you. Itcthytosian troops are terrible. Because both Itcthytosian races are very diplo-savvy you may be able to trade some high technology for a world. Your best chance would be with an Evon empire, Itcthytosians have a good relationship with Humanoids, and Evon are quite respectable ground troops. Magnates are nice if you can find them as well.

                    __________________________________________________ __________
                    Co-Founder, Apolyton Civilization Site
                    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                    giannopoulos.info: my non-mobile non-photo news & articles blog

                    Comment


                    • #25
                      Thanks Mark !

                      Looks pretty good to be a squid, eh? Who cares about bad combat stats when there are Bulrathi to be found ?

                      -Jam
                      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                      Taht 'ventisular link be woo to clyck.

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                      • #26
                        Originally posted by Main_Brain
                        Klackon
                        But those will prolly come last
                        Nah... it'll probably be the harvesters last
                        We tend to scoff at the beliefs of the ancients. But we can't scoff at
                        them personally, to their faces, and this is what annoys me.

                        Comment


                        • #27
                          Lore Weaver’s Strategy Guide: Ethereans
                          ...
                          uhm how much are missing? Geodic and Insect?
                          Curse your sudden but inevitable betrayal!

                          Comment


                          • #28
                            Originally posted by Main_Brain
                            Lore Weaver’s Strategy Guide: Ethereans
                            ...
                            uhm how much are missing? Geodic and Insect?
                            And Bananas.
                            Objects in mirror are insignificant.

                            Comment


                            • #29
                              Silly you.
                              Everyone knows the Bananas are a Non-playable Race!
                              Bananas=Ikthul
                              Curse your sudden but inevitable betrayal!

                              Comment


                              • #30
                                Ahh there comes Geodic ...
                                6/8 ?


                                I thus can safely say that the two missing are:
                                Insectic (Klackons ) and Ithscools
                                Last edited by Main_Brain; February 20, 2003, 08:00.
                                Curse your sudden but inevitable betrayal!

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