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  • New moo3 strategy info!

    Moo 3 strategy info, by the beta tester Lore Weaver, authorized by Chantz (the producer).

    Part 1 of 8..... one part giving strategy and info for each species type. This one is on the humanoids!

    You will not be disappointed!
    (unless you cant access stuff on IGMOO, in which case you will be disappointed)


  • #2
    Lore Weaver’s Strategy Guide: Humanoids

    Species: Humanoid

    Races: Human, Evon, Psilon

    Hardwiring:

    The Humanoid population has a general dislike for oppression and war. This is offset by a boost in research efficiency, senate effectiveness, initial relations, and Casus Belli. Being that they are small, quick, and crafty, they get a little bit of an initiative bonus in ground combat.

    The Psilons get a further research bonus on top of the regular humanoids that is offset by a significant population growth penalty.

    Do not take this to mean that the Humans and Evon are identical, they are not, there are slight differences in terraforming circles as well as other presently unmentioned bonuses.
    __________________________________________________ __________

    Customization Options:

    Customizing Humanoids is fun. They get that sweet Representative Government pick for a total of zero points. The representative government series is hands and feet above the other, non collectivist, government types. When customizing Humanoids, I usually go for the trade/diplomacy/spy type races.

    My favorite Humanoid race is one designed to get that ‘X’ win (I like the X win). Try this puppy on for size:

    Base: Psilon

    Bioharvesting: Poor (+0)
    Mining: Poor (+0)
    Manufacturing: Average (+0)
    Research: Superior (+0)
    Trade: Average (-20)
    Environmental: Good (+20)
    Economics: Specie (+0)
    Accuracy: Poor (-10)
    Reflexes: Poor (+0)
    Toughness: Poor (+0)
    Diplomacy: Good (-20)
    Government: Representative (+0)
    Starting Senate Member: No (+10)
    Citizenship: Duty (+20)
    Starting Minerals: Abundant (+0)
    Starting Biodiversity: Diverse (+10)
    Cunning: Sharp (-20)
    Creativity: Original (+0)
    Anataran Background (+10)

    The idea behind this races is to grab as many reasonable worlds as you can on the fringe of the galaxy and research like mad. In the mid game, you’ll have to venture into the galactic core to stop those pesky senate victories. The diplomacy is knocked down just a touch because if you run into others in the fringe, you’ll want to be friends and not enemies. Diverse biodiversity (whoa, that’s a mouthful) is nice so that you can deal with the inevitable food shortages you will have while expanding quickly in the early game. On the tenth turn you should be able to build a colony ship every four turns. Leave no green world un-marked for colonization for the first fifty turns, unless it’s a frontier with a possible enemy.

    One final note, switch your government to Republic on the first turn and adjust your oppressometer. The Republic government has the highest oppressometer tolerance out of all the representative government types. Corporate also has a high oppressometer tolerance, but reduces research and recreation.

    Have fun!

    __________________________________________________ __________

    General Disadvantages:

    Humanoids are incredibly sensitive to enemy spies, especially in the early game. Picking Republic or Corporate governments is a way to combat this a little, but may cause a disruption in your general strategy. I prefer to deal with enemy spies by raising the oppressometer a couple notches and offset the unrest by spending additional money in unrest reduction and having a fair amount of Recreation and Military DEA’s on most worlds.

    __________________________________________________ __________

    Development Plans:

    This really depends on what you want your Humanoids to do. I like having the following development plan “All Planets: Research Primary, Trade Secondary, Recreation Tertiary”. With this base plan, most of your worlds will have one Recreation DEA, and most will have a plethora of Research DEA’s. Having Government as a tertiary priority on “New Planets” will put one Government DEA on most worlds as well.

    It is important to fill out “Mineral Rich”, and “New Planets”. I like to define a player defined plan that focuses on Manufacturing, Infrastructure, and Military (in that order), for worlds that I feel should be building most of my Military (like Magnate Civilizations.)

    __________________________________________________ __________

    Research Strategy:

    Research is very important for Humanoids. Typically you should be leaps an bounds over everyone save that crafty Trilarian player. If I am away from the senate I like to put 30% into Economics and Sociology and do an even split across the other schools. If I start in the senate or finally reach that other empire, I’ll typically drop economics and sociology down to 20% and split evenly amongst the rest.

    The reason for doing this is the combination of economics and sociology go a long ways towards making your research engine even stronger. Sociology also has many advances in it to help you deal with spies. Dealing with spies in the mid to late game is EXTREMELY important to stop those vile enemies from stealing an Antaran X from you while you are researching it. Once you’ve gotten an X, especially the second X (my favorite), beefing up research in weapons is a good plan. People will start to declare war on you. Unless you’re Evon, in which case you are likely already at war!

    __________________________________________________ __________

    Game Play Strategy:

    Over extension is a mild problem with Humanoids. Expand at a comfortable pace in the early game, if you manage to find a biodiverse world than it may be safe to expand a little faster. I prefer to capitalize on research whilst playing Humanoids, but building a strategy based on light warfare supplemented by spying works okay also. Try not to be at war with too many empires at once, your people will not approve.

    __________________________________________________ __________
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

    Comment


    • #3
      Thanks Markos!



      ACK!
      Don't try to confuse the issue with half-truths and gorilla dust!

      Comment


      • #4
        THAT is an informative post.

        Comment


        • #5
          Wow... that was megahighlycool!
          Objects in mirror are insignificant.

          Comment


          • #6
            Sounds like humans rule, at least the way I like to play. Wait, research, deal...



            ...ATTACK ! With my superior technology !

            -Jam
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

            Comment


            • #7
              You said it!
              Phase 1: spread
              Phase 2: dig in
              Phase 3: research
              Phase 4: build megalomanic fleet
              Phase 5: organize several crusades across the galaxy until all other races surrender/cease to exist.

              Comment


              • #8
                I like the sound of government choices plus the "oppressometer". That sounds like it's starting to approach SMAC for social engineering type choices. Civ3's governments always seem "flat" in comparison - one dimensional.

                Thanks for the re-post Mark!
                "Stuie has the right idea" - Japher
                "I trust Stuie and all involved." - SlowwHand
                "Stuie is right...." - Guynemer

                Comment


                • #9
                  HUMANS ARE SUPERIOR!
                  Attached Files

                  Comment


                  • #10
                    "Flat" would be two dimensional

                    I know what you're talking about though - instead of one choice of gov. and that's it, you can now... modify the government slightly. You can hit all those places in the middle that five pure choices can't reach. Most nations don't have a pure government, they have a modification of one, or a hybridization. So all in all, that sounds like a cool feature.
                    I never know their names, But i smile just the same
                    New faces...Strange places,
                    Most everything i see, Becomes a blur to me
                    -Grandaddy, "The Final Push to the Sum"

                    Comment


                    • #11
                      Originally posted by Tharsonius
                      HUMANS ARE SUPERIOR!
                      Especially with Trillarian cheese and wine.

                      Comment


                      • #12
                        >>>>>>>Cybernetic Review now in Same Topic.<<<<<<<<<<
                        Curse your sudden but inevitable betrayal!

                        Comment


                        • #13
                          Lore Weaver’s Strategy Guide: Cybernetiks

                          Species: Cybernetik

                          Races: Meklar, Cynoid

                          Hardwiring:

                          The key thing to note with the Cybernetik hardwiring is that they eat half food and half minerals. This is both a blessing and a curse. Your early game expansion will be seriously hurt when you do not have the ability to freight excess minerals to newer worlds. You have to be very crafty with what you do.

                          Cybernetiks enjoy a HUGE bonus to manufacturing, the largest manufacturing bonus in the game. They also enjoy an accuracy and initiative bonus. Cybernetiks are also privy to a very high oppressometer tolerance.

                          Cybernetiks are the second most hated race in the game. Guess who's number one
                          _________________________________________

                          Customization Options:

                          Customizing Cybernetiks requires some thought. You have to remember that the half and half food verses minerals hardwiring. Cybernetiks could become a very powerful war race, a very strong research race, and a very strong senate race, just to mention a few. Cybernetiks enjoy cheap toughness picks, Meklar enjoy some other cheap picks, but are penalized by not being able to select superior Bioharvesting or fantastic traders.

                          Here is a custom race that many of the Beta Testers have enjoyed. I first came up with the idea of recreating a Collectivist Cyborg empire (guess where that idea came from). My first shot at this put a strong emphasis on ground combat, several of the Beta Testers commented on the slowness of research, I agreed, put more of an emphasis on research while sacrificing ground combat skills.

                          Base: Cynoid

                          Bioharvesting: Poor (+0)
                          Mining: Superior (+0)
                          Manufacturing: Superior (+0)
                          Research: Good (+0)
                          Trade: Average (-40)
                          Environmental: Poor (+0)
                          Economics: Monetarists (+0)
                          Accuracy: Average (-10)
                          Reflexes: Average (-10)
                          Toughness: Average (-10)
                          Diplomacy: Poor (+0)
                          Government: Collectivist (+60)
                          Starting Senate Member: Random (+0)
                          Citizenship: Loyalty (+40)
                          Starting Minerals: Rich (+10)
                          Starting Biodiversity: Heterogeneous (+0)
                          Cunning: Slow (-40)
                          Creativity: Normal (-20)
                          Natural Engineers (+10) (Cybernetiks get this 10 points cheaper)
                          Tolerant (+10)

                          The main idea here is to customize a race that will have the highest manufacturing capabilities of any race in the game. I don’t know how you could create a more manufacturing savvy race. Citizen Cain claims that his Raas custom race can out perform this race in manufacturing. I disagree, the Hardwiring numbers show otherwise. Raas have other benefits though; we’ll get into that later. Hopefully CK will grace me with a copy of his Raas race.

                          _________________________________________

                          General Disadvantages:

                          The ½ and ½ rule significantly slows down your expansion speed. This is a very difficult thing to offset. You have to really stress mining, even on worlds where mining isn’t necessarily a wise thing to do.

                          Most races will hate you or be indifferent. You have a chance to make friends with Ichthytosians or Geodics, to others you will be a tough sell.

                          To offset these issues I like to put a slight research emphasis on physical sciences, sociology, and occasionally economics.
                          _________________________________________

                          Development Plans:

                          Development plans a crucial to the Cybernetiks. I typically do the following for my All Planets strategy, Primary Manufacturing, Secondary Mining, and Tertiary Military, assuming I’m going on the warpath. With Meklar, doing something research related is quite strong. Primary Research, Secondary Mining, Tertiary Manufacturing, makes a very effective strategy.

                          Other plans you’ll want to fill out are mineral rich (you want to mine there) and mineral poor. Setting Mining as primary for new planets is wise, secondary and tertiary priorities should be assigned according to your general strategy. For Cynoids, Trade is an excellent choice. There is nothing wrong with money.
                          _________________________________________

                          Research Strategy:

                          Physical sciences should be the focal point of your research. Cybernetiks need to have that mining edge so you have the hope of keeping up any sort of expansion. How much extra you want to put in is up to you. I’ll go as high as 40%, but not any higher. And I’d only recommend that if you're very hurting for mineral resources. The nice thing about physical sciences is that it has a lot of cool missile technologies in it, so you won’t be hurting in the weapons category.

                          Realistically, you’ll likely only want to slightly favor physical sciences and keep up with a reasonable amount of research in all of the other schools.

                          _________________________________________

                          Game Play Strategy:

                          When playing Cynoids, a good plan is to search out Itchthytosian and Geodic races and make trade agreements. Once you’ve got income coming in, you’ll be able to start exploiting your natural abilities. Going it alone with no friends is a difficult prospect when the effectiveness of your empire relies on trade income.

                          Playing Meklar is a bit of a different story. Meklar have really good spies. With Meklar, you’ve got “war supplements”. Spies help you damage the enemy’s infrastructure or steal Deep Extraction Mining from that slightly better research race. Meklar have a shot of getting along with Insectoid races. Meklar can’t support many wars, but they can support multiple wars without any allies. Effective spying makes a huge difference.

                          _________________________________________
                          Co-Founder, Apolyton Civilization Site
                          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                          giannopoulos.info: my non-mobile non-photo news & articles blog

                          Comment


                          • #14
                            Originally posted by MacTBone
                            "Flat" would be two dimensional
                            The second I hit "Submit Reply" I thought DOH!! Didn't feel like going back to edit it though.

                            Thank for the Cybernetik re-post Mark! One thing I really enjoy about the MOO games is how each race really is distinguishable from the next; there's is a definite variety, and therefore a variety of strategies to pursue. Can't wait for the game.....
                            "Stuie has the right idea" - Japher
                            "I trust Stuie and all involved." - SlowwHand
                            "Stuie is right...." - Guynemer

                            Comment


                            • #15
                              Moo3 and holiday.. aye it wont be a bad Time ;=)
                              Curse your sudden but inevitable betrayal!

                              Comment

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