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  • Blockade by ally

    On the Gamespot.com preview of MOO3 theymention that planets are automatically blocked by allies.

    Is this still true? Why would an ally blockade your planet automatically?

  • #2
    um, are you sure it didn't say that planets are automatically blockaded by people you have nonagression pacts with? Nonagression pacts arent' alliances.
    By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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    • #3
      Originally posted by Kc7mxo
      um, are you sure it didn't say that planets are automatically blockaded by people you have nonagression pacts with? Nonagression pacts arent' alliances.
      Yup, your allies won't blockage you. I'd have thought a NA pact would stop them as well but maybe they only promise not to attack you rather than promise not to do anything bad to you.

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      • #4
        blockade is the default for all races with relations == neutral or less.

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        • #5
          Seems stupid to me!
          Makes no sense!
          Imagine if any neutral ship would blockade New-York City harbor?
          From hell's heart I stab at thee; for hate's sake I spit my last breath at thee. Ye damned whale!

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          • #6
            Originally posted by leiavoia
            blockade is the default for all races with relations == neutral or less.
            Ah, so a NA would would stop them then. And so would research or trade pacts. Good

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            • #7
              so send a small ship to every system owned by a friend, treat them really nice diplomatically, and in 20 years, come through with a fleet and sweep them right up without a prob.

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              • #8
                Originally posted by vishniac
                Seems stupid to me!
                Makes no sense!
                Imagine if any neutral ship would blockade New-York City harbor?
                MoO presupposes that a ship has hostile intentions unless you formalise your neutrality with a NA pact. If a warship showed up outside New York harbor you can bet America would scramble the military to intercept and escort it.
                To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                H.Poincaré

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                • #9
                  Originally posted by vishniac
                  Seems stupid to me!
                  Makes no sense!
                  Imagine if any neutral ship would blockade New-York City harbor?
                  No, more like:

                  "I've never met him before, but he might eat me. scramble the interceptors!"

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                  • #10
                    Here is the quote from the article:

                    GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.


                    "The system ships are good as a local garrison, and it's best not to allow even a friendly empire's ships to hang around one of your systems, since they'll blockade it by default. "

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                    • #11
                      How pray tell can you force ships to leave your system? Demand it? We've all experienced the hell of demanding things from AIs in other games...

                      It'll suck if every five minutes you go to war with someone because they won't leave your system.
                      Veni, vidi, vici.
                      [I came, I saw, I conquered].
                      -- Gaius Julius Caesar

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                      • #12
                        Originally posted by TheMaestro
                        How pray tell can you force ships to leave your system? Demand it? We've all experienced the hell of demanding things from AIs in other games...

                        It'll suck if every five minutes you go to war with someone because they won't leave your system.
                        You can zap those annoying trespassers without going to war.

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                        • #13
                          Originally posted by booje
                          Here is the quote from the article:

                          GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.


                          "The system ships are good as a local garrison, and it's best not to allow even a friendly empire's ships to hang around one of your systems, since they'll blockade it by default. "
                          They can be friendly without having any formal treaties. In that case they would blockade. However, if they are friendly it should be easy to get them to sign a NA pact/trade treaty etc.

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                          • #14
                            i've found that empires can trade "small arms fire" (read: you fried his scout over Tau Ceti III) and not go into insta-war or anything. relations dip a bit but it's not like in MOO2 where it was like "YOU TERD!!!! WE DEMAND VENGEANCE FOR THE SLAUGHTER YOU CAUSED!" (that one guy in the scout) "TO WAR!"

                            And you fend off other people's fleets from blockading you buy intercepting them with system ships (or system + local starships) instead of waiting for an attack on your planets.

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                            • #15
                              Sounds like it works to me.
                              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                              H.Poincaré

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