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Early defense... Moo1

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  • #16
    One more tip.

    When you expand, do it towards the centre and other players and away from your own corner (or edge). This way, you can colonise the stars near you later on, when the map has been filled.

    Of course, if there is a very good planet, by all means grab it first for a much needed boost.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #17
      Im in no way an expert on Moo . I have only played 2 games, but reading vmxa1's post about MBs made me wonder.

      Originally posted by vmxa1
      So I make the ship with 1 slot of mercs, 5 shots. My best engine, ships armor and then movement points. If any room left add ecm and then shields.
      Why dont you use targeting computers on your MBs? To me it seems a waste not to do it.
      For example if you have missiles with +2 to hit bonus (cant remember their name) and the enemy has 2 missile defense then a +2 targeting computer would increase the damage done by the missiles by 40%.
      So why not use it?

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      • #18
        The idea there is you don't want the ship-launched missiles to hit, so targetting computers don't help. The goal is to abuse the AI by forcing it to back up from an attack you don't intend to cause damage with anyway. This gives your planetary missile bases more time to pound away with attacks that *can* hit and do damage.

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        • #19
          oh ok, I guess it makes sense then =)

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          • #20
            Yup that is it and usually, I do not have room for them anyway. One missile is not going to do much damage against most ships.

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