The fifth in a six-part detailed preview of Master of Orion III is now online. This five-page article, accompanied by ten screenshots, is written by Apolyton CS Co-Owner/Administrator Daniel Quick. It is entitled "Not All Quiet On The Galactic Front".
In late December, 2002, an advanced beta copy of [MoO3 arrived in my mailbox. Since then, I have had the opportunity to examine this much-anticipated turn-based strategy title first hand – both inside and outside of the gameplay itself, says Quick. What has been posted today is the fifth of six installments of this feature. In this edition, it's truly not all quiet on the galactic front with a brief engagement discussed followed by a rundown of the 'Technology' screen and a return to diplomacy from the perspective of the 'Foreign Matrix'.
On behalf of the Apolyton CS staff and administration, I would like to thank MoO3 Producer Constantine Hantzopoulos and the rest of the game's team at both Infogrames Interactive and Quicksilver Software for this opportunity.
As a bonus, fourteen pieces of mostly never-before-seen concept art have been compiled into one easy to browse collection as apart of this edition's screenshot gallery. The concluding piece of this ongoing feature, Part 6, will be posted next Thursday barring any unforeseen circumstances. Comments on this article are welcomed in this thread.
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Dan; Apolyton CS
In late December, 2002, an advanced beta copy of [MoO3 arrived in my mailbox. Since then, I have had the opportunity to examine this much-anticipated turn-based strategy title first hand – both inside and outside of the gameplay itself, says Quick. What has been posted today is the fifth of six installments of this feature. In this edition, it's truly not all quiet on the galactic front with a brief engagement discussed followed by a rundown of the 'Technology' screen and a return to diplomacy from the perspective of the 'Foreign Matrix'.
On behalf of the Apolyton CS staff and administration, I would like to thank MoO3 Producer Constantine Hantzopoulos and the rest of the game's team at both Infogrames Interactive and Quicksilver Software for this opportunity.
As a bonus, fourteen pieces of mostly never-before-seen concept art have been compiled into one easy to browse collection as apart of this edition's screenshot gallery. The concluding piece of this ongoing feature, Part 6, will be posted next Thursday barring any unforeseen circumstances. Comments on this article are welcomed in this thread.
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Dan; Apolyton CS
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