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AI in MOO3

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  • #91
    I have MoM working on my PC...
    WinXP...
    Have to use the shortcut trick, and I cannot get sound to work yet. I had to turn all the sound options to off. While I wish the sound worked, I don't mind much - I usually just play music with winamp or WMP instead. The sound was never that good in MoM anyway IMO.

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    • #92
      I have heard that MOO will allow for some serious editing of the game via excel spreadsheets. was i imagining this or is this correct??

      if so, i speculate that you could adjust the various weightings of the AI to be, as an example, more or less militant depending on your own preferences.

      i like the idea of being able to edit stuff in excel so i hope im not just dreaming.

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      • #93
        There is a lot of game data stored in xls files that ship with the game. Whether or not that is pertinent to making the AI different at all is another matter entirely. But yes, they've said that they'll be having modifyable xls files and will talk about how to add graphics content into the game.

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