Originally posted by Corentor
Ask yourself this.
Let us take 2 games, say Dune 2 and C&C Generals, both comming from the same lineage of the now defunct Westwood studios.
Compare the AI in Dune 2 and then in the most recent C&C Generals. Which is more complex?
Compare the physics engine of Dune 2 and compare it to Generals.
Compare the number and complexity of calls made to graphical drivers in Dune 2 and Generals.
Actually compare any 2 games. Simcity and SC4000.
Warcraft and Warcraft 3.
Hell even Moo and Moo3.
You really have no idea what your talking about when say complexity of the code has gone down from yesteryear.
Let me guess, you haven't even coded a single line in your life have you....
Ask yourself this.
Let us take 2 games, say Dune 2 and C&C Generals, both comming from the same lineage of the now defunct Westwood studios.
Compare the AI in Dune 2 and then in the most recent C&C Generals. Which is more complex?
Compare the physics engine of Dune 2 and compare it to Generals.
Compare the number and complexity of calls made to graphical drivers in Dune 2 and Generals.
Actually compare any 2 games. Simcity and SC4000.
Warcraft and Warcraft 3.
Hell even Moo and Moo3.
You really have no idea what your talking about when say complexity of the code has gone down from yesteryear.
Let me guess, you haven't even coded a single line in your life have you....
I think you need to go back and read darcy's post because at no point does he say anything about the complexity of the code. He is talking about the complexity of the game as a whole.
Whether you intended it or not, the tone of your message is rather inflammatory.
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