Frankly, Grumbold, I sweep NWN aside because the XP formula is too screwed up to make a playable game. I know a few hardcore DnD modders managed to put the real XP system into the game, but it seemed more trouble than it was worth. DnD, for me, is about character progression and advancement as much as about interacting with friends or NPC's, and NWN completely botches the awarding of XP.
I do find it interesting that you think NWN did a good job implementing the 3E rules. I've read most of the 3E DnD and FR products that have been released and, frankly, Bioware's product really doesn't bear that much more of a resemblance to 3E than Dungeon Siege does. Superficially, it uses the same terms and stats as 3E, but it doesn't come close to properly applying those stats and rules in the way 3E intended.
I am though willing to concede that I am a huge of fan of BG2 and, to a lesser extent, IWD. Multiplayer is a fun but fleeting diversion compared to single player and Bioware's abandonment of the single player audience and, really, their betrayal of them based on the marketing of NWN deeply effects my perception of the game.
I do find it interesting that you think NWN did a good job implementing the 3E rules. I've read most of the 3E DnD and FR products that have been released and, frankly, Bioware's product really doesn't bear that much more of a resemblance to 3E than Dungeon Siege does. Superficially, it uses the same terms and stats as 3E, but it doesn't come close to properly applying those stats and rules in the way 3E intended.
I am though willing to concede that I am a huge of fan of BG2 and, to a lesser extent, IWD. Multiplayer is a fun but fleeting diversion compared to single player and Bioware's abandonment of the single player audience and, really, their betrayal of them based on the marketing of NWN deeply effects my perception of the game.
Comment