The complexity of games have increased considerably since it's humble beginnings, which complicates the programming of AI. Even if computer resources have increased massively, there's not so much of it dedicated to AI as you would hope. As always, graphics takes the first seat.
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MP before SP
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Again: no it doesn't. Many people play vs. humans not for the level of difficulty they can offer as opposed to AI players, but for the fun of playing against friends or opponents that can feel the sting or pleasure of the game. Online gaming isn't always about challenging yourself with the most capable opponents, but can also be about doing something with people who also enjoy playing against other people.Originally posted by MrBaggins
That assumes that humans you face will always be more skillful than an AI.
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I'm 54. I've played chess, checkers...and more board wargames with pals than I care to recall. Of course, even with the board games, a lot of play was solo-style because I couldn't always line up an opponent to play against or plain didn't feel like it. Solo play appeals to a lot of people. Same with PC games. I play exclusively solo, against the computer. Some PC AI's are obviously better than others. I probably won't be playing anyone multiplayer anytime soon...perhaps after I retire and have lots of time to get into it.
MOO3's developers' choice to hold off release due to MP bugs, bugged me greatly. But that's just me.
Now, it looks like the team is going to be laid off...so much for patches, eh? The MP guys lucked out this time, I can only hope that the game doesn't require patches later on...MP or SP.
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MP would require more patching then SP. People playing against eachother in a real competitive environment usually try to leverage every advantage they can find. This results in the discovery of certain units/techs/strategies being overpowered. This often needs patching to 'balance'.
I am personally in the MP camp. More then even being a strategy addict, I am a competition addict, and playing an AI - better or worse is inherantly less exciting. Winning against one is less of an achievment, losing against one is less of a dissapointment. Playing against a human, I want to win. Playing against an AI I don't really care...
and **** it will take years for them to make an AI properly trash talk.
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No way....even if the AI was completely lifelike, I would still prefer to play against a friend, i.e. someone I can interact with and talk about the game with....Originally posted by MrBaggins
MP is a bandaid for the fact that SP AI's generally suck... no one in their right mind would choose an MP game over a SP game for a TBS, if the AI were as skilled and adaptive as a human opponent, cos they could play when ever, how ever long, choose *how* skilled their opponent was and their opponent would never b1tch about losing... oh... and you could have any number of these opponents.
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My problem with MP in empire-building games is that since the idea is to 'win' you don't really take the role as a leader with the interests of your people in mind, therefore trading and empire-building takes a backseat to warring. It kinda sucks playing against humans knowing its not a matter of if but when they're gonna start pouring troops over your border. I mean two Civs spending the last 2 thousands years in a close trading/tech sharing partnership shouldn't be able to attack their neighbours at the drop of a pin. Guess the
'entertainment' slider should really say 'gov. propaganda'
I guess thats why I like roleplaying games more than boardgames, gaming is more fun when you're not in it to win but to play the game.
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