The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
I would guess that Moo3, could help GalCiv sales. If Moo3 is good, many people with be in the stores when they have played it a bit looking for another space game fix and will see GalCiv and give it a shot.
At least that has happened to me many times. I played a game, had fun and went looking for another one like it.
Unfortunetly, I often failed to get a good one.
BTW Computer Gaming World's March issue shows Supernova as first quarter (ha ha, not likely).
the producers of galactic civilizations are planning their own games release around MOO3's release...
if galactic civ is ready to go, then release it. MOO3 isn't going to appear any time soon.
They could beat MOO3 to the punch and be the first out.
They should take the lead and release. MOO3 would be playing catch up then.
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
the producers of galactic civilizations are planning their own games release around MOO3's release...
if galactic civ is ready to go, then release it. MOO3 isn't going to appear any time soon.
They could beat MOO3 to the punch and be the first out.
They should take the lead and release. MOO3 would be playing catch up then.
I went to the GalCiv site and several of the beta testers were clamoring for more development time. It looks like Stardock is going to go the extra mile for polish on this one. It looks like they left it more open to modifications than MOO3 so they're going to take advantage of that and toss in some new features.
Why not? A game can always have more features IMHO. The only thing that takes time is coding the AI to use them properly. If Civ3 had an extra 2 months they could have added some statistics screens, for example, with very little effort. That kind of feature they probably mean. Or renaming units or something. Ask Brad.
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Since I'm going to buy both anyway I'm sorry to see it delayed. If they make substantial improvements to the gameplay in the time they now have then its worth it, just as the extra wait for MoO3 will have been if it squashed bugs that prevented game completion. I don't want to go through another Daggerfall cycle where every patch promised to make the game completable but only the fourth or fifth actually achieved it.
Originally posted by Araanor
New features? Two months before release?
That's the advantage of their modular design. I don't understand why MOO3 didn't go this route, or if they did, why it appears so hard to tweak game features. For example, from what I've read, the default color scheme in MOO3 is nigh on impossible to change. I know it seems like a small and insignificant detail but you'd think they'd have left the possibility open. Why paint yourself into a corner if you don't have to?
The design of MOO3 raises a lot of questions that I don't think they will ever answer. Who designs a game without letting you pick your own color or rename ships and planets? Who designs a sequel that removes options that were present in the original version of the game? Who knows?
I don't get the impression MOO3 is going to be a game like Neverwinter Nights or Europea Universalis 1 & 2, whose patches not only brought the game up to code but also expanded the features available and made substantial adjustments to game balance and AI. I get the impression that what is released is what we will get. That's the Infogrames way!
IG are just as happy as anyone else to release patches to games where the sales figures justify it. These days new features tend to be bundled into an X-pack but you can't blame IG for an industry trend.
Originally posted by jscott991
The design of MOO3 raises a lot of questions that I don't think they will ever answer. Who designs a game without letting you pick your own color or rename ships and planets? Who designs a sequel that removes options that were present in the original version of the game? Who knows?
j/c, which options that were present in the original version of the game? (aside from picking your color and renaming planets) (in defense of the original version, it didn't have to worry about the multiplayer issues inherent with either of these, either)
There are a lot of MOO2 options that aren't making it into MOO3. These are being hotly debated all over these forums so I won't pretend to know them better than anyone else. But refitting ships is out. Boarding ships is out. Customizing ship appearance is out. Tactical control in space battles is out. There are a host of others, but these are the ones that come to mind most easily.
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