I was drawn into the strategy game genre by SMAC. I still play it, I love it, I still find it compelling. I bought Civ3 when it came out - and was completely disappointed. I didn't think that such a step back from SMAC was possible with the much larger budget Firaxis and Infrogames had.
I have never played Moo2, but I did download Space Empires IV, and found it to be a micromanagement hell. Control of the macro aspects of your empire was much more limited- no social engineering. Instead I found myself bogged down by endless amounts of micromanagement- controlling huge numbers of planets and ships. The combat model was much more advanced, but didn't really add as much to the game's fundamentals. The tech tree was bland and uncreative, do we really need depleted uranium cannons levels 1-5? Managing an empire was boring and tedious.
I originally had high hopes for Moo3, what with the complex social model (IE more than just the oppressometer) and the interesting strategic possibilities created by upgrading/degrading starlanes and having strategic interdictors.
Now a lot of this has been cut, the economic model is severely dumbed down.
I also think I won't find the storyline as compelling compared to SMAC, Brian Reynolds crafted seven faction ideologies that are real and believable, and seven faction leaders who are believable and interesting. Different factions have significantly different playstyles.
My view on Moo3 right now is to wait for community reviews... after seeing Civ3 get high reviews I am not going to listen to the mainstream media as I am much more of a strategy nut than those reviewers. I really would like to see a new game that is less buggy than SMAC and doesn't have SP play that is crippled by the terrible AI... but I don't really expect it from Moo3.
Does anyone here see something in Moo3 that I am missing? Is there a gem hidden beneath a game that is increasingly looking more and more like Civ3?
I have never played Moo2, but I did download Space Empires IV, and found it to be a micromanagement hell. Control of the macro aspects of your empire was much more limited- no social engineering. Instead I found myself bogged down by endless amounts of micromanagement- controlling huge numbers of planets and ships. The combat model was much more advanced, but didn't really add as much to the game's fundamentals. The tech tree was bland and uncreative, do we really need depleted uranium cannons levels 1-5? Managing an empire was boring and tedious.
I originally had high hopes for Moo3, what with the complex social model (IE more than just the oppressometer) and the interesting strategic possibilities created by upgrading/degrading starlanes and having strategic interdictors.
Now a lot of this has been cut, the economic model is severely dumbed down.
I also think I won't find the storyline as compelling compared to SMAC, Brian Reynolds crafted seven faction ideologies that are real and believable, and seven faction leaders who are believable and interesting. Different factions have significantly different playstyles.
My view on Moo3 right now is to wait for community reviews... after seeing Civ3 get high reviews I am not going to listen to the mainstream media as I am much more of a strategy nut than those reviewers. I really would like to see a new game that is less buggy than SMAC and doesn't have SP play that is crippled by the terrible AI... but I don't really expect it from Moo3.
Does anyone here see something in Moo3 that I am missing? Is there a gem hidden beneath a game that is increasingly looking more and more like Civ3?
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