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  • questions...

    Hi,

    I'm starting to enjoy moo2 that I got from the bargain bin, but it takes a little getting used to.

    A few questions...

    1. How can I tell how many total parsecs a fleet or ship can move? The ship info screen only lists parsecs/turn. But no max. parsecs or anything. Some star systems are out of reach and others aren't...and I can't understand why.


    2. Also, refuelling...how does it fit in?


    3. When you are playing pre-warp, what are the techs needed before you can build ships? It just seems like at first you can't build any ships, then after researching some techs, you can.



    I have more, but thanks for any help.
    While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

  • #2
    Its your maxium fuel range. Check your tech what you have, the one before the turn button if I remeber and see what you have. In the begining of the game it should be 3 parsecs. Multiply that by 1 1\2 if you have extended fuel tank, wich your scouts have.

    Use the F9 key, click on a planey and put the cursor over the other planets and it will tell you how far they are from each other.

    Refueling is just the max range your ships can go, as above.

    In a pre warp game you will need, the I forget since I havn't played but it is the Power, Construction if I remeber correctly. The one with engines, then the one with hull and fuel cells. get back to you later if not answered from others.

    davor

    hope this helps

    Comment


    • #3
      In prewarp you will need Power at 50 RP for nuc drive,
      Chemistry at 50 RP for Std fuel cells, Power 80 RP for Colony, Outpost, or transports.
      After that research into fuel cells controls the range that you can travel.
      With these techs you can build ships below cruisers.
      You need a star base to build a cruiser.
      Titan tech for titans and Doom Construction for doom stars.

      Comment


      • #4
        1. That is your refuel range (fuel cell rating). You start off at 3. This can be extended by building outposts - you don't need colonies to refuel.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

        Comment


        • #5
          The colony ship always has extra fuel tanks built-in.

          Comment


          • #6
            To build a ship you need the first techs from power and chemistry as it was said above.

            The range is determined by the best fuel cell technology you have; and if your ship has extended fuel tanks its range is increased by 50%. Colony and Outpost (the second was missed in the previous post) ships automatically have the extended fuel tanks. A star is in range if it is near enough to any of your outposts or colonies. If you are allied with someone, you can use his outposts and colonies too (and he can use yours too).

            The following is a bit out of topic but ....

            I found out something strange - if you dont have the colony ship technology (Power, 80RP) the game does not allow you to refit your ships. When you try to refit one the game continues to claim that you don't have enough technology to build ships and this is not true :-) In my opinion this is a bug.
            Against stupidity the very gods themselves contend in vain.

            Comment


            • #7
              I don't get it,

              The game will let my fleet of ships move to a system that is 7 parsecs away, but it wont let me go to a system that is 6 parsecs away...
              While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

              Comment


              • #8
                Originally posted by catullus
                The colony ship always has extra fuel tanks built-in.
                I think you are confusing the outpost with the colony ship. Try to send a CS to a planet that can only be reached by the scout, it will not get there, an outpost will.

                Comment


                • #9
                  Originally posted by vee4473
                  I don't get it,

                  The game will let my fleet of ships move to a system that is 7 parsecs away, but it wont let me go to a system that is 6 parsecs away...
                  If the 7 parsec is at the end of a wormhole, then it makes sense. If not, post a save. Outpost and ships with extented fuel cell get + 3 to the current fuel cell range. I am not sure, but some of the cosmic condition could have an impact.

                  Comment


                  • #10
                    here's another example in a new game

                    I can go to "zweig" with using the F9 key says is 9 parsecs away, but i can't go to "cursa" with the F9 key says is only 8 parsecs away.

                    Another weird thing is that although the F9 key says "cursa" is 8 parsecs away, if i try to send my fleet there, the fleet window says 6 parsecs...


                    now, to find the save file to post if anyone cares to have a look see
                    While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

                    Comment


                    • #11
                      vmxa1 cares, believe me, he cares about everything moo-related more than one could imagine!

                      Comment


                      • #12
                        A Black hole blockening the Way?
                        Curse your sudden but inevitable betrayal!

                        Comment


                        • #13
                          well here ya go vmxa1 is you'd like a peek at my confusion

                          i just don't understand how to determine the range of ships...

                          especially what the following stats mean:

                          the x parsecs per turn stat in the "drive" window

                          and the:

                          x/x stat in the "drive" window. does it mean something?

                          moo2 seems like a decent game if only i could figure out the way in which travel is calculated
                          While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

                          Comment


                          • #14
                            i dont know if the save file attached.

                            i can email it to ya
                            While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

                            Comment


                            • #15
                              Ok email it at vmxa@sbcglobal.net

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