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Moo3 Planet Spoilers

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  • Moo3 Planet Spoilers

    Just to make sure nobody that wanted to see this would miss it.

    Planetary Specials

  • #2
    Thanx. I did miss it actually.

    Comment


    • #3
      Nothing really unexpected except
      Spoiler:
      Booby-trapped planets
      (\__/) Save a bunny, eat more Smurf!
      (='.'=) Sponsored by the National Smurfmeat Council
      (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

      Comment


      • #4
        Yeah.. I think they could have had some more and more varied specials. Too many hostile specials methinks.
        Last edited by RolandtheMad; December 24, 2002, 19:18.

        Comment


        • #5
          Originally posted by RolandtheMad
          Yeah.. I think they could have had some more and more varied specials. Too many hostile specials methinks.

          Also, how did you make that spoiler blank out thingy?
          Like this I think:

          [spoiler] Text[ /spoiler]. but no space on the end tag.

          All I did was hit reply with quote on his post and it showed the spoiler tags.

          ACK!
          Don't try to confuse the issue with half-truths and gorilla dust!

          Comment


          • #6
            Spoiler:
            Booby trapped Planets?

            Sound scary

            You settle, rush-build your first Installations and suddenly it goes boom

            Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
            Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

            Comment


            • #7
              Hostile minerals?

              "In related news, a local miner was ganged up on by several iron nuggets."
              (\__/) 07/07/1937 - Never forget
              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
              (")_(") "Starting the fire from within."

              Comment


              • #8
                I was thinking hostile minerals might have been something that is just bad for industry like really low quality iron ore or maybe even something that is hostile to your species itself (kryptonite?)

                Comment


                • #9
                  I, too, am a bit amazed with the sheer number of negative bonii... Seems finding a planet w/out some serious drawback or other will now have to be counted as a bonus all by itself. I'm not sure I like that at all.
                  "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                  "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

                  Comment


                  • #10
                    I hope, they use an algorithm which balances the good and bad specials you encounter.

                    But anyhow, the sheer number of Specials lets every Planet become a true individual.

                    Not such as in MOO2, where you would settle your fifth large, abundant, barren Planet which woudn´t differ from the other four Planets already settled, except for the fact, that it was in another Solar System.
                    Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                    Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

                    Comment


                    • #11
                      Originally posted by Proteus_MST
                      I hope, they use an algorithm which balances the good and bad specials you encounter.

                      But anyhow, the sheer number of Specials lets every Planet become a true individual.

                      Not such as in MOO2, where you would settle your fifth large, abundant, barren Planet which woudn´t differ from the other four Planets already settled, except for the fact, that it was in another Solar System.

                      Which, with the proper terraforming became, large abundant and Gaia.

                      ACK!
                      Don't try to confuse the issue with half-truths and gorilla dust!

                      Comment


                      • #12
                        Originally posted by moomin
                        I, too, am a bit amazed with the sheer number of negative bonii... Seems finding a planet w/out some serious drawback or other will now have to be counted as a bonus all by itself. I'm not sure I like that at all.
                        Yup. Unless you have a dead planet, you'll always get volcanos. Silly designers.
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

                        Comment


                        • #13
                          Originally posted by Proteus_MST
                          Not such as in MOO2, where you would settle your fifth large, abundant, barren Planet which woudn´t differ from the other four Planets already settled, except for the fact, that it was in another Solar System.
                          I don't see that as a problem. This is the Tyranny of Statistics.
                          (\__/) 07/07/1937 - Never forget
                          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                          (")_(") "Starting the fire from within."

                          Comment


                          • #14
                            Right. The more you look at the aggregate properties of large areas the more alike they seem. So what if England is rainier and France produces more wine-quality grapes? On a regional scale they'd just produce generic "food."

                            Do you think a game like this would distinguish between wheat and barley? Emmet or millet? Yams and sweet potatoes? Nope. If you happen to live in a place where one grows and the others don't the difference is important. In a game of sufficiently small scale you could make those things trade value factors, but not on this scale.
                            (\__/) Save a bunny, eat more Smurf!
                            (='.'=) Sponsored by the National Smurfmeat Council
                            (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

                            Comment


                            • #15
                              My people are told to eat what is served :P
                              Curse your sudden but inevitable betrayal!

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