I'm happy that they took some of the things out of Moo2. For instance, the building system was dumb; putting sliders back in is an excellent idea. If refitting gets lost in favor of a more robust tactical combat model and more interesting espionage, I'm all for it.
Really, how much 'fun' was refitting? Was it all that important? I personally didn't think so and I doubt I'll miss the feature.
Furthermore, warp interdictors are actually kind of useless in this model, methinks. Interdictors were needed because anyone could attack anywhere in your empire without much warning once the game got to that point. With chokepoints and starlanes, you can 100% predict exactly where an opponent can attack, and can muster your defenses to that spot.
Really, how much 'fun' was refitting? Was it all that important? I personally didn't think so and I doubt I'll miss the feature.
Furthermore, warp interdictors are actually kind of useless in this model, methinks. Interdictors were needed because anyone could attack anywhere in your empire without much warning once the game got to that point. With chokepoints and starlanes, you can 100% predict exactly where an opponent can attack, and can muster your defenses to that spot.
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