I hereby name this the most viewed and replied to Apolyton Moo thread.
Moo3's death by a thousand cuts:
Ship refitting & upgrading
(and subsequently experienced crews)
Bombs
Ability to choose empire color
Ability to rename systems
Ability to capture ships
Colonizable Moons
No choosing ship apperance
Old Style star maps
Warp Interdictors
Starlane upgrading/degrading
No Astroid Belts converted to Planets
Mine fields
Deep space engagements
Inflation
Central New Orion Bank
Pegged vs Floating Currency
Several social policy sliders
Outpost functionality
Non-Mercinary Leaders
Planetary Governers
Mercinary Captains & Admirals
Having more than four leaders
Massive TFs
Reinforcements
Secure Borders?
Nomadic Entry?
"The Speech" functionality?
Moo3's death by a thousand cuts:
Ship refitting & upgrading
(and subsequently experienced crews)
Bombs
Ability to choose empire color
Ability to rename systems
Ability to capture ships
Colonizable Moons
No choosing ship apperance
Old Style star maps
Warp Interdictors
Starlane upgrading/degrading
No Astroid Belts converted to Planets
Mine fields
Deep space engagements
Inflation
Central New Orion Bank
Pegged vs Floating Currency
Several social policy sliders
Outpost functionality
Non-Mercinary Leaders
Planetary Governers
Mercinary Captains & Admirals
Having more than four leaders
Massive TFs
Reinforcements
Secure Borders?
Nomadic Entry?
"The Speech" functionality?
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