I am interested in hearing what all of you guys (and girls ) have to say about my opinion that the game company would have avoided most negative reviews if they released the single player game and were honest and said that MP needed work so enjoy single player while we iron out MP.
Also, does anyone agree with me that most people who will play MP will spend a bit of time playing single player just to get a feel and hash out strategies? (Before they even think of going into the MP arena). Which will give the game company the month or so that they say they need to polish MP.
I mean, my guess is that very few will buy MOO3 and right away go into MP games...that's just foolhardy.
This is all based, of course, on the reports that the only reason the game is delayed is because of a late game MP bug.
I agree with MasterDave when he says that there may be a deeper reason for delaying...beyond an MP bug.
The game company, from the accounts that i've read, is delaying due to a late game MP bug, which I think is weird because NO software is endlessly worked on until EVERY bug is gone.
My real problem is with these games trying to incorporate SP and MP in the original release. Obviously MP is going to present some problems not encountered with SP, and SP is the heart of all games no matter what anyone says.
Release SP, be honest in not saying that your releasing some magical game that has SP AND MP, and all will be happy.
That's what I say.
P.S. I also think that game companies are falling into a trap if they think that a real-time game (like Warcraft or Starcraft) which is released with MP support fully functional, means that a turn-based game can also do the same...Obviously TBS games present a greater problem in MP than RTS games do...for whatever reason.
I think that TBS game companies feel the need to package their product with the same level of MP performance that RTS game companies do...
Perhaps the two VERY different styles of game need to be treated differently with regards to MP.
What do you think?
Also, does anyone agree with me that most people who will play MP will spend a bit of time playing single player just to get a feel and hash out strategies? (Before they even think of going into the MP arena). Which will give the game company the month or so that they say they need to polish MP.
I mean, my guess is that very few will buy MOO3 and right away go into MP games...that's just foolhardy.
This is all based, of course, on the reports that the only reason the game is delayed is because of a late game MP bug.
I agree with MasterDave when he says that there may be a deeper reason for delaying...beyond an MP bug.
The game company, from the accounts that i've read, is delaying due to a late game MP bug, which I think is weird because NO software is endlessly worked on until EVERY bug is gone.
My real problem is with these games trying to incorporate SP and MP in the original release. Obviously MP is going to present some problems not encountered with SP, and SP is the heart of all games no matter what anyone says.
Release SP, be honest in not saying that your releasing some magical game that has SP AND MP, and all will be happy.
That's what I say.
P.S. I also think that game companies are falling into a trap if they think that a real-time game (like Warcraft or Starcraft) which is released with MP support fully functional, means that a turn-based game can also do the same...Obviously TBS games present a greater problem in MP than RTS games do...for whatever reason.
I think that TBS game companies feel the need to package their product with the same level of MP performance that RTS game companies do...
Perhaps the two VERY different styles of game need to be treated differently with regards to MP.
What do you think?
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