I'm concious that I'm not a marketting pro or anything but something seems paradoxal to me:
Assertion 1:
The reason why MOO3 is delayed is multiplayer and multiplayer plays mostly on Internet.
Assertion 2:
The way to arrange this is a patch and patches are from Internet.
Errrmm... isn't it paradoxal when you have the single player to push the date while people that will play multiplayer in fact are the people that will be able to get the patch? Isn't it simply to delay a game when in fact the only part that's not perfect is a part that can easily be arranged for people who will use it?
Losing the hollidays seems a catastrophy to me... I would easily accept to not have multiplayer right now if anyway the singleplayer is ready and would just be same in 2 months. Simply say that you release MP in January!! NO?? For MOO3 it's and may influence MOM2 or anything else.
PS: I do not pose this as a thesis but as an hypothesis. I'm seriously wondering and a little confused.
Assertion 1:
The reason why MOO3 is delayed is multiplayer and multiplayer plays mostly on Internet.
Assertion 2:
The way to arrange this is a patch and patches are from Internet.
Errrmm... isn't it paradoxal when you have the single player to push the date while people that will play multiplayer in fact are the people that will be able to get the patch? Isn't it simply to delay a game when in fact the only part that's not perfect is a part that can easily be arranged for people who will use it?
Losing the hollidays seems a catastrophy to me... I would easily accept to not have multiplayer right now if anyway the singleplayer is ready and would just be same in 2 months. Simply say that you release MP in January!! NO?? For MOO3 it's and may influence MOM2 or anything else.
PS: I do not pose this as a thesis but as an hypothesis. I'm seriously wondering and a little confused.
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