But surely in the definition of the term "siege" its just occupying space? And if you occupy every space around a city, you are indeed "all around a city", stopping them from going to those tiles and forcing them to stay in the city. I fail to see any valid point in any arguement you try to make in this thread.
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Sieges and pillaging
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Well, I'll throw in my 2 cents.
Sieges were accomplished through passive and/or active hostility. Passive = blockade. Active = violent assault.
In ancient and Medieval times, a besieging army would often use both methods. On average, 90% of the time would be focused on blockade, during which the besieging army would be doing the following:
1. dying of disease, suffering desertion, etc. (and other force degradation).
2. raiding the countryside for provisions, ransom figures, loot, and slaves.
3. Parleying with the besieged, trying to utilize spies and 5th columns, and doing all sorts of like things to demoralize and/or trick them.
4. Reinforcing, sapping, counter-walling, creating engines, or painstakingly bringing up artillery.
5. And generally building up for the big assault. Ideally, a wall would be sufficiently reduced or scaled so that a crack force could penetrate swiftly.
Romans, Hellenes, and Crusaders were great at besieging. Goths and Mohammedans sucked. Italians and Normans made great fortifications. North European 'Free Company' artillery mercenaries were great at blowing them down.
Once artillery became highly mobile (re: Napoleonic age), fortifications could not be trusted to save you your city.
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Originally posted by Alex-C
Well thats exactly the situation when u surround a city in Civ, hence "Siege"
See Sollos post that is so complete:
Well, I'll throw in my 2 cents.
Sieges were accomplished through passive and/or active hostility. Passive = blockade. Active = violent assault.
In ancient and Medieval times, a besieging army would often use both methods. On average, 90% of the time would be focused on blockade, during which the besieging army would be doing the following:
1. dying of disease, suffering desertion, etc. (and other force degradation).
2. raiding the countryside for provisions, ransom figures, loot, and slaves.
3. Parleying with the besieged, trying to utilize spies and 5th columns, and doing all sorts of like things to demoralize and/or trick them.
4. Reinforcing, sapping, counter-walling, creating engines, or painstakingly bringing up artillery.
5. And generally building up for the big assault. Ideally, a wall would be sufficiently reduced or scaled so that a crack force could penetrate swiftly.
Romans, Hellenes, and Crusaders were great at besieging. Goths and Mohammedans sucked. Italians and Normans made great fortifications. North European 'Free Company' artillery mercenaries were great at blowing them down.
Once artillery became highly mobile (re: Napoleonic age), fortifications could not be trusted to save you your city.
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Yes they do block, they block things going in/out of the city but u seemed to wanna argue that. And yes anyone of intelligence WILL just attack the city. My point is that you can besiege a city just just blocking it off with units, whether u bombard or attack is up to you.
Obviously you can't do all the tricks mentioned because the nature of civ is an Empire building game, not something like "Stronghold". But you CAN besiege a city.
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Blocking would mean that I come with three units, I say "siege it" and all incomes from tiles around the city would be blocked, trading and trading revenues also. Units in the city could, if they wish, get out and attack outsite of the walls. Or they could wait some rescue or the siege to stop for some reason (they're attacking, have problems...).
Alex-C, what I think is that I wasn't understood very well... Someone, close this thread!
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In Civ 3, can you, let's say with 3 or 4 units, be next to a city and make it so:
- Trading will be off
- Exploiting tiles outside of the city will be impossible
- Revenue from commerce concerning this city will be off
- Troops cannot enter nor get out of the city without attacking the enemy
Are these 4 things in Civ 3?...
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Originally posted by Trifna
In Civ 3, can you, let's say with 3 or 4 units, be next to a city and make it so:
- Trading will be off
- Exploiting tiles outside of the city will be impossible
- Revenue from commerce concerning this city will be off
- Troops cannot enter nor get out of the city without attacking the enemy
With sufficient units, though, all but the third (revenue concerning the city will be off), yes, those are all in Civ3. The civ owning the city will still be able to spend their money there to rush production (or they can take money out by selling off improvements). Then again, since exploiting tiles is off at this point, there won't be a whole lot of commerce revenue left (just the city tile itself plus whatever bonuses there might be).
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