Originally posted by vmxa1
BTW I do not think you can start with any planets of 140 or better legally. Standard HW is 100. Largest starting default planet is 110, unless already fertile. Fertile has never occurred in any starting HW I have ever seen in over 2000 games at all levels.
Even Saks start at 100. A 100 planet can reach 270 with complete terraform and advanced soil. A few planets, such as Orion can reach 300. If you started at 140 (standard) the planet would be able to grow to 330, never seen that.
BTW I do not think you can start with any planets of 140 or better legally. Standard HW is 100. Largest starting default planet is 110, unless already fertile. Fertile has never occurred in any starting HW I have ever seen in over 2000 games at all levels.
Even Saks start at 100. A 100 planet can reach 270 with complete terraform and advanced soil. A few planets, such as Orion can reach 300. If you started at 140 (standard) the planet would be able to grow to 330, never seen that.
You are probably right about the way the AI works. But it would be nice if, before the AI sends a fleet to attack a planet, there was some sort of check (based on previous attacks and knowledge of the opponent's technology) as to whether the fleet has any weapons that can damage defending missile bases.
Also, perhaps some sort of check just after the AI declares war that at least one of its current ship designs can damage the opponent's missile bases. If the AI doesn't have such a design, but it has researched weapons that *can* damage the opponent's bases, then scrap an existing design (which design to scrap based on a combination of obsolesence and production value, I suppose) and design another.
Anyway, I also hope Ray K is still going on java MoO. I'd love to play it when it's done.
Grinning man
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