One thing about the stacks:
What I normally do, to get rid of those stacks, is using a 'little' bug.
As I don't upgrade always my colony-ship, I put one with 'each' fleet, this fleet is using HEF and Repulsor-beam(?). The small ships have really a gun with range 2, so they try to get in (onto the col-ship) get moved back by the repulsor and you get again a free shot. You just have to make sure, that nobody can reach your col-ship (should have repulsor as well). The AI always seems to go for the old-design, if it can't hurt the 'monsters'.
Same by the way for MB. They first go for the fleet and then for the planet, only exception being the biological weapons.
And Yes, Auto-whatever is the first choice for HEF. A nice extra is also the sub-space-teleporter as you could 'downgrade' your engine to 1, it gives you always the first move (initiative) and you can jump across the map.
Those strats are actually more for the end-game.
For the beginning, it is really expand as quickly as possible and again towards the enemy.
I actually like to play with the Psilons, even as they aren't so good at fighting. But I like winning through tech more. They give you a damned hard time in the beginning, but if you are left alone for a while........
The Bulrathis are also a nice choice: what's in your way, conquer.
Another thing, if you have a weak race next to you, don't destroy them completly as you still can 'use' them for research. Just destroy there fleets and keep spying on them. OK if they are to far back, get rid of them.
Another feature, which is quite useful and I think not documented is F8/F9, shows you your planets under attack. This I am missing in MoO2 , sorry for being 'off'-topic........
What I normally do, to get rid of those stacks, is using a 'little' bug.
As I don't upgrade always my colony-ship, I put one with 'each' fleet, this fleet is using HEF and Repulsor-beam(?). The small ships have really a gun with range 2, so they try to get in (onto the col-ship) get moved back by the repulsor and you get again a free shot. You just have to make sure, that nobody can reach your col-ship (should have repulsor as well). The AI always seems to go for the old-design, if it can't hurt the 'monsters'.
Same by the way for MB. They first go for the fleet and then for the planet, only exception being the biological weapons.
And Yes, Auto-whatever is the first choice for HEF. A nice extra is also the sub-space-teleporter as you could 'downgrade' your engine to 1, it gives you always the first move (initiative) and you can jump across the map.
Those strats are actually more for the end-game.
For the beginning, it is really expand as quickly as possible and again towards the enemy.
I actually like to play with the Psilons, even as they aren't so good at fighting. But I like winning through tech more. They give you a damned hard time in the beginning, but if you are left alone for a while........
The Bulrathis are also a nice choice: what's in your way, conquer.
Another thing, if you have a weak race next to you, don't destroy them completly as you still can 'use' them for research. Just destroy there fleets and keep spying on them. OK if they are to far back, get rid of them.
Another feature, which is quite useful and I think not documented is F8/F9, shows you your planets under attack. This I am missing in MoO2 , sorry for being 'off'-topic........
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