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  • #16
    Originally posted by Master-Mike
    If moo3 dosnt go GOLD by the the 15th, this friday i would have to say it would slip to a early december release. Like Rantz said there still aiming for a 26th release but it is comming down to the wire.
    Don't expect a "gone gold" announcement. Infogrammes has been very tight on allowing develeopers to put out the gold announcements on many of their recent games. Civ3:PTW had a gone gold announcement on a friday and was in the stores the next wednesday. So the game could actually be gold now, but until the games are about to be shipped to retailers you won't hear about it. I expect Infogrammes has a severe financial penalty if anyone at QS lets it slip out before Infogrammes gives the OK.
    "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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    • #17
      ...Some of us don't like action games
      Grow some hair on your chest, lad. Aliens vs Predator II is freakin amazing. The Colonial Marines need YOU!

      I play strategy games for thinking, and action games for fast thinking.

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      • #18
        Fast thinking. You mean what is also known a sloppy thinking...I'm just kidding...I'm a little jealous of people that can enjoy action games...I have the hand eye coordination of a large elephant...and I grew up playing Risk so there is a certain socialized element there too. For me it’s just grin and bare it “…there ain’t nothing like the real thing ba-be…”
        We therefore post, that individual attitudes are the poduct of an interaction between two fundamental sets of determinants: (1) the stimuli and reinforcements present in the current environment, and (2) the residue of previous learning experiences, which selectively influence the particular attitude-cues in the current social environment attended to, and accepted or rejected, is of little consequence.

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        • #19
          Originally posted by Sollos


          Grow some hair on your chest, lad. Aliens vs Predator II is freakin amazing.
          I see no connection between these two statements. Action games are far more about hand-eye co-ordination and knowledge of the levels than fast thinking. Ok, you may have to decide whether to use big gun 1,2,3 or 4 but the rest is just jump, strafe, fire, repeat.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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          • #20
            Just wait...

            Within a week of the game coming out 95% of the posts will more than likely be "The game SUCKS because it doesn't have ", or "I want MOO2 in better grpahics, how dare they introduce something I have to adjust my playing style for!"

            Anyone who was on the Civ3 boards knows exactly what this place will be like. I just am curious if people will take the "moo" out of their names if they thing this game isn't what they expected as well..

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            • #21
              Sollos, I don't think liking action games has anything to do with "hair on the chest" but simply with taste. They're just not the same.
              Go GalCiv, go! Go Society, go!

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              • #22
                MoO1 forever!!!

                Why beg for a game (MoO2) which had none of what made its predecessor (MoO) so awesome. I don't see how 3 could possibly fall short of the unfortunately low bar set by 2. I have every confidence that MoO3 will have me yelling "...LOOK UPON MY WORKS, YE MIGHTY, AND DISPAIR..." at my computer screen with a frequency that will make the ages of man pale, while my roommate (aka stranger from an antique land) looks on with the smug satisfaction that comes with the knowledge that in a year I will be plaguing my time with another, probably not equal, but detrimental game. Then again…I may be gearing myself up for the disappointment of a life time.

                Hmmmmm…
                We therefore post, that individual attitudes are the poduct of an interaction between two fundamental sets of determinants: (1) the stimuli and reinforcements present in the current environment, and (2) the residue of previous learning experiences, which selectively influence the particular attitude-cues in the current social environment attended to, and accepted or rejected, is of little consequence.

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                • #23
                  Re: Just wait...

                  Originally posted by Ozymandous
                  Within a week of the game coming out 95% of the posts will more than likely be "The game SUCKS because it doesn't have ", or "I want MOO2 in better grpahics, how dare they introduce something I have to adjust my playing style for!"

                  Anyone who was on the Civ3 boards knows exactly what this place will be like. I just am curious if people will take the "moo" out of their names if they thing this game isn't what they expected as well..
                  It depends on the quality of the game. I don't recall anyone screaming that Civ 2 sucked, because it was better than its predecessor in almost every respect. Civ III did not achieve the standard of being better than its predecessors in all ways (especially since it refused to consider the good parts of kindred games like SMAC and CtP at all) so it was justifiably criticised by some people who wanted a better product. The PtW expansion has only reinforced that opinion.
                  To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                  H.Poincaré

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                  • #24
                    Re: MoO1 forever!!!

                    Originally posted by Bort
                    Why beg for a game (MoO2) which had none of what made its predecessor (MoO) so awesome. I don't see how 3 could possibly fall short of the unfortunately low bar set by 2. I have every confidence that MoO3 will have me yelling "...LOOK UPON MY WORKS, YE MIGHTY, AND DISPAIR..." at my computer screen with a frequency that will make the ages of man pale, while my roommate (aka stranger from an antique land) looks on with the smug satisfaction that comes with the knowledge that in a year I will be plaguing my time with another, probably not equal, but detrimental game. Then again…I may be gearing myself up for the disappointment of a life time.

                    Hmmmmm…
                    I take it you didn't like MoO2, then. Personally I still enjoy playing both 1 & 2....
                    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                    H.Poincaré

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                    • #25
                      I yerned for MoO2 and when it came out my Freshman year of high school. I did the math and decided how low I was willing to let my grades sink...and watched them fall far below that mark (dramatization) But as I pregressed through games and difficulty levels the entertainment value fell in a way that has not yet happened for me and MoO1 (we are still very close). I play MoO2 every now and then but its only the graphical improovment that gets me...once I've chosen my race and/or costomized it...the best part of the game is over...There is just something wonderful about 1 and the simplicity of it all. I'll admit the battles arn't as tactical but they do have those asteroids (on second though they arn't even worth mentioning). Oh well I've been rooting for a graphical upgrade for MoO1 all the way....but I'll take whatever I can get now...I certainly don't have the skills or the money to make one myself, so my kudos goes out to those who do....and then do.
                      We therefore post, that individual attitudes are the poduct of an interaction between two fundamental sets of determinants: (1) the stimuli and reinforcements present in the current environment, and (2) the residue of previous learning experiences, which selectively influence the particular attitude-cues in the current social environment attended to, and accepted or rejected, is of little consequence.

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                      • #26
                        Originally posted by Swissy


                        Don't expect a "gone gold" announcement. Infogrammes has been very tight on allowing develeopers to put out the gold announcements on many of their recent games. Civ3:PTW had a gone gold announcement on a friday and was in the stores the next wednesday. So the game could actually be gold now, but until the games are about to be shipped to retailers you won't hear about it. I expect Infogrammes has a severe financial penalty if anyone at QS lets it slip out before Infogrammes gives the OK.
                        I really hope you are right about the game being in Gold Master already, Swizzy. If the game really is not finished today (Thursday 11/14) then it is starting to look dim to be on time for 11/26, meaning that two precious days off from work will be wasted for me in a haze of moo3-less mediocrity and ennui...


                        On the Infrogrames forums, Rantz has been dropping hints all week that he is going to announce Gold status any day now, but they are rapidly running out of days until 11/26... Another delay, even a few days is indubitably going to cost Infogrames some sales, as other games that are already on the shelves for the USA's biggest shopping weekend will be snapped up as the Xmas presents instead of Moo3.

                        MasterDave
                        "Cunnilingus and Psychiatry have brought us to this..."

                        Tony Soprano

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                        • #27
                          Sollos, I don't think liking action games has anything to do with "hair on the chest" but simply with taste. They're just not the same.
                          With my incendiary remarks, I have achieved my objectives....

                          Actually I was being sarcastic. I like strategy games a bit more than action games, to be honest. And I know there's a difference.

                          But I won't retract my remark that strategy games demand thinking and action games demand fast thinking (unless it's a fast RTS, which requires both). By saying action games are 'simply' a matter of strafe, shoot, etc, one is just saying: "I'm not really into multiplayer action games", or "I've never been involved in serious clan matches before." Outside of manual dexterity, it does take fast intuitive thought and cunning, especially when you're coordinating a subteam of 5 players to instantly adapt to ever-shifting tactical situations, as in the case of TFC.

                          But hey, who cares? My point is, play another game until MOO3 is out. That's it. That's all. /Soap box mode off.

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                          • #28
                            Never having played any MOO before, (I know, I'm a deprived child ) I have almost no preconceptions going in, except that everyone is highly anticipating this game. I'm a MOO newbie and proud of it! I stand ready to be awed by a new series

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                            • #29
                              Originally posted by MasterDave


                              I really hope you are right about the game being in Gold Master already, Swizzy. If the game really is not finished today (Thursday 11/14) then it is starting to look dim to be on time for 11/26, meaning that two precious days off from work will be wasted for me in a haze of moo3-less mediocrity and ennui...

                              Look at it this way Dave, how often do you get a chance to see both the Detroit Lions and the Dallas Cowboys play on the same day?

                              (Prays to the Gone Gold Gods for deliverance)
                              He's got the Midas touch.
                              But he touched it too much!
                              Hey Goldmember, Hey Goldmember!

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                              • #30
                                im still waitin for DN4ever .. so im used to waiting. Its done when its Done
                                Curse your sudden but inevitable betrayal!

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