Im confused as to why QS have totally redesigned the game.
The secret of Civ's success is they have kept the same model, and just expanded on it each time.
Most people agree MOO2 was pretty solid throughout. So how hard can it be to expand on each area?
A total redesign could alienate the core fans by loosing everything that made moo2 great.
If Moo3 fail, what chance is there of ever getting a decent spaced based 4x game ever again?
The secret of Civ's success is they have kept the same model, and just expanded on it each time.
Most people agree MOO2 was pretty solid throughout. So how hard can it be to expand on each area?
A total redesign could alienate the core fans by loosing everything that made moo2 great.
If Moo3 fail, what chance is there of ever getting a decent spaced based 4x game ever again?
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