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Moo vs. Moo2

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  • #46
    moo2 influenced by mom

    I find that the planetary development features and research in moo2 are almost exactly the same as in Master of Magic (not Civilization). The tell-tale sign is the ability to build "trade goods" or "housing," which appeared in MoM first (as far as I know).

    I wouldn't mind seeing that set of features go away, or at least get replaced with some "mass-build" feature which lets one manage planets in groups. Maybe provide a macro language and let players write scripts for empire management
    Become a vampire today!

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    • #47
      Well Steve Barcia wrote Moo and MoM.

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      • #48
        Originally posted by vmxa1
        I don't know why I never thought to mention this before, but I just got advance soil in Moo1 and it made me realize something. The pop boost is very pleasing in Moo1. I mean when I get to jump my pop up in a big chunk with soil or a + pop such as +60 when my last one was +20.
        Yup. Complete Eco Transform (+120) is just a bit nice.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #49
          Re: moo2 influenced by mom

          Originally posted by granid
          The tell-tale sign is the ability to build "trade goods" or "housing," which appeared in MoM first (as far as I know).
          You can build "trade goods" in Civ 2, it's called Capitalization. Yes, you do need a tech advance first.

          I thought the most obvious clue would be the leaders, though.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #50
            Re: Re: moo2 influenced by mom

            Originally posted by Urban Ranger
            I thought the most obvious clue would be the leaders, though.
            I forgot about the leaders! You're right, that's even more obvious.
            Become a vampire today!

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            • #51
              Originally posted by vmxa1
              Well Steve Barcia wrote Moo and MoM.
              Yes. I guess Moo was first, followed by MoM, followed by Moo2. They must've liked MoM enough to try to reuse some of its mechanisms in Moo2. I prefer the sliders of Moo, though
              Become a vampire today!

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              • #52
                I clearly prefer Moo 1! In Moo 1 I spend lots of time in making strategical decisions like what fleet shall go where, to be used for it's best efficiency and that's actually fun! In Moo 2 I spend the most time in creating the same build-que over and over again. A game of Moo 1 lasts some hours, in Moo 2 it's likely to last at least 3-4 times as long.

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                • #53
                  I liked MoO2 better mainly because you had less ships :=)
                  The Space Combat Tactics also were Way better than in MoO
                  Curse your sudden but inevitable betrayal!

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                  • #54
                    That's because MoO isn't tactical.
                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

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                    • #55
                      Originally posted by Main_Brain
                      I liked MoO2 better mainly because you had less ships :=)
                      The Space Combat Tactics also were Way better than in MoO
                      I have no axe to grind for either as I change my position on which is better all the time.
                      I am just not sure I understand the part about less ships. I mean you can never have more than 6 types of ships in Moo1 in any battle and they are stacked. So the numbers do not matter for purposes of managing. In Moo2, you could have 100 ships on one side. Can be very tedious.
                      As to tactics, they almost are no tactice in Moo2 when you think about it. The ships have so little manuvrablity.
                      As a planetary defender you have very little flexiblity.
                      So I guess I do not understand the reasons you mentioned.
                      Moo2 has many features that are better than Moo1 and many that are not.

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                      • #56
                        In the new Moo3 game they will have a screen where you set your build priorties set on a self determined design setup.

                        For example you can design a profile named "research station" and then list the entire build list for that planet type. So when you colonize a world you can simply designate it a "research station" and the AI will follow your pre-existing instructions. Such a screen would have doubled the playability of Moo2.

                        Overall I'd say Moo2 is the better game except for one ascpect. Late game planet management is just too time consuming. It's why 90% of the games I play on Moo2 are in small galaxies.

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                        • #57
                          This would be the 1st and the 2nd would be to hand over some better Ship-Design-Plans to the AI. If it had what you mentioned+what I just did, I would prefere Moo2 but it has not and so I like Moo1 much more.

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                          • #58
                            Would be nice, if the computer would take the humans designs to improve their own. But this would leave a possibilty for cheating.


                            Another problem, if you make the AI's designs to good, you would never win. But their should be some 'learning' method for the AI, so that stronger humans have to play against better designs. This is true for MoO 1 and 2.

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                            • #59
                              I prefer MOO2 over MOO1. I recently went back and played a few games of MOO1. Boy it's amazing how far we've come in 10 years. I enjoy/ed both, and agree that they (Micro Prose) left out some of the good aspects of MOO1, but in my opinion, MOO2 is the better of the two.

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