moo2 influenced by mom
I find that the planetary development features and research in moo2 are almost exactly the same as in Master of Magic (not Civilization). The tell-tale sign is the ability to build "trade goods" or "housing," which appeared in MoM first (as far as I know).
I wouldn't mind seeing that set of features go away, or at least get replaced with some "mass-build" feature which lets one manage planets in groups. Maybe provide a macro language and let players write scripts for empire management
I find that the planetary development features and research in moo2 are almost exactly the same as in Master of Magic (not Civilization). The tell-tale sign is the ability to build "trade goods" or "housing," which appeared in MoM first (as far as I know).
I wouldn't mind seeing that set of features go away, or at least get replaced with some "mass-build" feature which lets one manage planets in groups. Maybe provide a macro language and let players write scripts for empire management
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