Announcement

Collapse
No announcement yet.

Moo vs. Moo2

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Moo vs. Moo2

    I think many here are swinging over to Moo2, but it is a tough call. The main thing is simplicity. I also suspect it is the I played Moo first factor. Less micromanagement in Moo, more ships allowed. Planets can defend themself better. Many things. I have swung over to Moo2 as it has more things for you to try. Custom races is a huge boost. Upgrades to ships. All tech is available to choose from or if creative get. Moo is sort of like playing Uncreative as you do not get to choose what you get only when you get it to some degree.

  • #2
    One thing I didn't like about MOO 2 were the ship designs looked a little eh... you know, like they were lifted from a Konami Gradius game. Seems like Simtex when for the same art style, only in 1997, that was old hat even for consoles which sported such look for its hand drawn space ships in the hayday of the SNES with games like Valken, Gradius etc. (in the early 90s. when MoO first came out)
    AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
    Strategy:The Machiavellian Doctrine
    Visit my WebsiteMonkey Dew

    Comment


    • #3
      In my book MoO 2 is better because of multiplayer. It's really funny to duck out network-sessions with colleagues at work and scheming against your boss or another department

      Furthermore the redesigning of ships is really a big plus (like it was said earlier) and of course the graphic (the animated ambassadors of the civs are really cool) and the extended diplomatic options.

      So all in all MoO is great but MoO 2 is a little bit better.
      Dance to Trance

      Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

      Comment


      • #4
        Both games are great.

        MOO1 was my first computer game and has been for year my fav game. The truth is that i was very disappointed with MOO2 when i played it....i had very high expectations. Actually what disturbed me most, were the graphics and the music (never had any with MOO). Another point is, although you have more planets to colonise, the galaxy is smaller...so you get to meet the other races faster. In MOO i liked to build up my Empire on the Huge map. Also you were not able to colonize all the planets, which made planetology research very important in the beginning.
        What i didn't like either were the wormholes and that the Stargates were gone. Diplomacy is harder in MOO2...if someone hates you, don't expect it to change.
        Another problem is the lack of balance....once i am ready to take over the universe, most races have already disapeared

        Nowadays i play more MOO2 as it really is a good game...still i think that MOO1 has been slightly better conceived
        "Give us peace in our time",

        Stuart Adamson, singer from Big Country, 1958-2001.

        Comment


        • #5
          You still have the star gates, they are the last Physics selection for 15000 RP. You just do not have to build them anymore.

          Comment


          • #6
            Which, I think, sorts under smart MM reduction. Now, if only they had decided to do the same thing for the warp interdictors.
            "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
            "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

            Comment


            • #7
              I think you could make a case for the way they handle both of them. First Gates, they are so late in the game that requiring them to be built would not inhibit them from being build, only add MM. You will have plenty of cash by them. In Moo it can hurt you a little to build them as they come earlier and you pay maint.
              Interdictors come early enough that you will not be able to just slap them up immediately everywhere with no pain.

              Comment


              • #8
                I hated tech research in Moo2. I loved that you can research 6 different fields all at once.

                In Moo2 you could only pick 1 out of 3 per field only, one at a time ala Civ. At least in Moo you choose one out how many you can per 6 field at a time. I hope this option is avaliable in Moo3.

                Davor

                Comment


                • #9
                  Both have there points. In Moo2, you have to think about what to choose and make smart picks (unless creative). In Moo2 you can realy make it tough by being uncreative and you do not even get to choose the 1, it is chosen for you.

                  Comment


                  • #10
                    Yeah, I don't particularly fancy the Moo2 tech system either, but at least it makes it possible to get a very interesting game for the player who's willing to crank up the difficulty.
                    "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                    "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

                    Comment


                    • #11
                      I like MoO more. Simpler, more elegant.
                      (\__/) 07/07/1937 - Never forget
                      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                      (")_(") "Starting the fire from within."

                      Comment


                      • #12
                        I really liked the sliders for both tech and production in MoO, as opposed to their 2 counterparts. There is too much MM in MoO2 as a result of adding civ elements to the game. For me micromanaging in a 4X space game is enjoyable in some areas. Here are my favorites to least favorite areas of MM in 4X

                        Designing ships and controlling my fleet in and out of battle
                        Designing my race (only done once so not much MM here anyway)
                        Reasearch (multiple directions possible)
                        Diplomacy (I've heard of some folks contacing races in Civ3 every turn...MM hell)
                        Building on planets...I hate it when they give improvements fancy names and building attached to them. It is only +5 or +10 to the computer, why does it have to be so difficult for us? Sliders are way cool.



                        end

                        Okay, I feel better now
                        We're sorry, the voices in my head are not available at this time. Please try back again soon.

                        Comment


                        • #13
                          I love both games

                          Both games are great. Here are the points I love on both games and hope both are in MOO3

                          Moo1

                          Make your own ships and control them in combat.
                          The tech tree
                          How you control reasearch and delivery your research points
                          The simplicaty of playing the game.

                          Moo2
                          Make your own ships and control them in combat. Did better than Moo1
                          The tech tree sucks but makes it intersting in you can only pick one research area and have to get the rest with other means. (not a bad idea but needed to be improved.)
                          Planets in a solar system than just a plain old star.
                          Diplomacy. It is good in Moo1 but Moo2 made it so much better. more options and giving or asking systems is great. ( i beleive first game to do that. Seems Civ3 copied it.)
                          and the Corion editor is so good. I never seen an editor as good as it is for Moo2. I forget who made it but he did a really really great job for it.

                          I can't reember much more since I just got brain dead and cant think since I love both games so much.


                          Davor

                          Comment


                          • #14
                            OOPS, forgot to say that Moo2 has heros. I love them just wished we could use more than 4 for combat and 4 for industrial.

                            Have fun with the games I will be playing them soon until Christmas when I get MOO3

                            Davor

                            Comment


                            • #15
                              Welcome to the club. I would add that Moo2 allowing upgrading ships ala Ascendancy was good. Creation of your species also. I liked the terraformign in Moo1 and that you could not colonize all types of planets day 1.

                              Comment

                              Working...
                              X