For me moo2 has always been the favourite multiplayer strategy game next to starcraft and SMAC. However the technologies often make it impossible to make any creative attacks (eg. cloak does not have any influence from some point forward, warp interdictor cancels surprise attacks etc). Therefore i thought we should share some tricks that can be used in multiplayer to overcome a stalemate instead of the 'big badass fleet with lotsa guns'.
1. Something i have used to make 2 turn attacks against systems with warp interdictors- (works only with certain systems). I send the fleet to their core system- well behind the front lines.. The system is chosen so that after the first jump the fleet is located near the 'target' system.. then i retarget it and as it is only 1 parsec away, it will arrive the next turn.. as i said it only works if u manage to find good pairs of systems.. but occasionally it enables to make attacks the other is not prepared for..
2. Less devious- when you are ready to make the attack against the enemy (total stalemate and war of nutrition situation) and you have maxed out your command points and tax, produce ships on all your planets so that they are all, say 3-4 turns from completion.. on as many planets as u can.. Then attack the enemy.. and as always you will both lose most of ur fleets.. you will probably lose all.. But after 2 turns you will have 30 brand new titans and he is still only beginning to replenish his fleet... not very cool.. but can work again SOMETIMES..
I hope you will add some here
1. Something i have used to make 2 turn attacks against systems with warp interdictors- (works only with certain systems). I send the fleet to their core system- well behind the front lines.. The system is chosen so that after the first jump the fleet is located near the 'target' system.. then i retarget it and as it is only 1 parsec away, it will arrive the next turn.. as i said it only works if u manage to find good pairs of systems.. but occasionally it enables to make attacks the other is not prepared for..
2. Less devious- when you are ready to make the attack against the enemy (total stalemate and war of nutrition situation) and you have maxed out your command points and tax, produce ships on all your planets so that they are all, say 3-4 turns from completion.. on as many planets as u can.. Then attack the enemy.. and as always you will both lose most of ur fleets.. you will probably lose all.. But after 2 turns you will have 30 brand new titans and he is still only beginning to replenish his fleet... not very cool.. but can work again SOMETIMES..
I hope you will add some here
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